//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "persistence/taml/tamlWriteNode.h"

// Debug Profiling.
#include "platform/profiler.h"

//-----------------------------------------------------------------------------

void TamlWriteNode::resetNode( void )
{
    // Debug Profiling.
    PROFILE_SCOPE(TamlWriteNode_ResetNode);

    // Clear fields.
    for( Vector<TamlWriteNode::FieldValuePair*>::iterator itr = mFields.begin(); itr != mFields.end(); ++itr )
    {
        delete (*itr)->mpValue;
    }
    mFields.clear();

    // Clear children.
    if ( mChildren != NULL )
    {
        for( Vector<TamlWriteNode*>::iterator itr = mChildren->begin(); itr != mChildren->end(); ++itr )
        {
            (*itr)->resetNode();
        }

        mChildren->clear();
        delete mChildren;
        mChildren = NULL;
    }

    mRefId = 0;
    mRefToNode = NULL;
    mChildren = NULL;
    mpObjectName = NULL;
    mpSimObject = NULL;

    // Reset callbacks.
    mpTamlCallbacks = NULL;

    // Reset custom nodes.
    mCustomNodes.resetState();
}