//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
#define _ADVANCED_LIGHTBUFFER_CONDITIONER_H_

#ifndef _CONDITIONER_BASE_H_
#include "shaderGen/conditionerFeature.h"
#endif


class AdvancedLightBufferConditioner : public ConditionerFeature
{
   typedef ConditionerFeature Parent;

public:
   enum ColorFormat
   {
      RGB,
      LUV
   };

public:

   AdvancedLightBufferConditioner(const GFXFormat bufferFormat, const ColorFormat colorFormat) 
      : Parent(bufferFormat), mColorFormat(colorFormat)
   {

   }

   virtual ~AdvancedLightBufferConditioner();

   virtual String getName()
   {
      return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" );
   }

protected:
   ColorFormat mColorFormat;

   virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );
   virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );
   virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
   virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );
};

#endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_