<?xml version="1.0" encoding="utf-8"?>
<!-- Library Project Template -->
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Optimized Debug|Win32">
      <Configuration>Optimized Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{$GUID}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
	<PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
	<PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
	<PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="PropertySheets">
    <Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$libDir}/compiled/$(Configuration).$(Platform)/</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projOutName}_DEBUG</TargetName>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$libDir}/compiled/$(Configuration).$(Platform)/</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projOutName}_OPTIMIZEDDEBUG</TargetName>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$libDir}/compiled/$(Configuration).$(Platform)/</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projOutName}</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName)_DEBUG.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>$(OutDir)</AssemblerListingLocation>
      <ProgramDataBaseFileName>$(OutDir)$(ProjectName)_DEBUG.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4244;4305;4530;4355;%(DisableSpecificWarnings)</DisableSpecificWarnings>      
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir){$projOutName}_DEBUG.lib</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName)_OPTIMIZEDDEBUG.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>$(OutDir)</AssemblerListingLocation>
      <ProgramDataBaseFileName>$(OutDir)$(ProjectName)_OPTIMIZEDDEBUG.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4244;4305;4530;4355;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir){$projOutName}_OPTIMIZEDDEBUG.lib</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>{if $projRuntimeRelease == 0}MultiThreaded{else}MultiThreadedDLL{/if}</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>$(OutDir)</AssemblerListingLocation>
      <ProgramDataBaseFileName>$(OutDir)$(ProjectName).pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4244;4305;4530;4355;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)/{$projOutName}.lib</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemGroup>
{assign var="dirWalk" value=$fileArray}
{include file="vc2010_fileRecurse.tpl" dirWalk=$dirWalk depth=1 dirPath=$projOutput->base_dir}
  </ItemGroup>
  <ItemGroup>
  {foreach item=dep from=$projDepend}
    <ProjectReference Include="{$projectDepends[$dep]->name}.vcxproj">
      <Project>{$projectDepends[$dep]->guid}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
   {/foreach}
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
