		Model Viewer
		~~~~~~~~~~~~

This is a simple tool to view a game model using the game's rendering engine.
It's main purpose is to test and debug models, and generally isn't for 
end-user use.

Usage:
~~~~~~
pioneer -mv <model>

<model>		- name of the model defined in lua

	Example:
	./pioneer -mv interdictor
		- will load the model interdictor

	./pioneer -mv
		- will launch modelviewer, prompting for a model name.

Keyboard commands:
~~~~~~~~~~~~~~~~~~

<cursor>		- Rotate the model
<shift> + <cursor>	- Rotate the camera
<=> or <PgUp>		- Zoom In
<-> or <PgDown>		- Zoom Out
<c>			- Toggle view between normal mesh and collision mesh
<r>			- Reset thruster and anim sliders
<m>			- Rebuild collision mesh
<ESC>			- Exit model viewer, prompt for new name or ESC to Quit.

Sliders:
~~~~~~~~
There are 3 groups of sliders

Linear thrust:
	Left/Right
	Up/Down
	Forward/Backward
Angular thrust:
	Pitch Up/Pitch Down
	Yaw Left/Yaw Right
	Roll Left/Roll Right
Animations:
	0 - Landing gear animation
	(remaining unused)
