// Copyright © 2008-2018 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt

#include "Lua.h"

namespace GameUI {
namespace Lua {

void Init()
{
	LuaObject<GameUI::Face>::RegisterClass();
	LuaObject<GameUI::GalaxyMap>::RegisterClass();
	LuaObject<GameUI::ModelSpinner>::RegisterClass();
	LuaObject<GameUI::KeyBindingCapture>::RegisterClass();
	LuaObject<GameUI::AxisBindingCapture>::RegisterClass();
}

}
}
