/*******************************************************************************
*                                                                              *
* Author    :  Angus Johnson                                                   *
* Version   :  6.4.2                                                           *
* Date      :  27 February 2017                                                *
* Website   :  http://www.angusj.com                                           *
* Copyright :  Angus Johnson 2010-2017                                         *
*                                                                              *
* License:                                                                     *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt                                         *
*                                                                              *
* Attributions:                                                                *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping"                                     *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63.             *
* http://portal.acm.org/citation.cfm?id=129906                                 *
*                                                                              *
* Computer graphics and geometric modeling: implementation and algorithms      *
* By Max K. Agoston                                                            *
* Springer; 1 edition (January 4, 2005)                                        *
* http://books.google.com/books?q=vatti+clipping+agoston                       *
*                                                                              *
* See also:                                                                    *
* "Polygon Offsetting by Computing Winding Numbers"                            *
* Paper no. DETC2005-85513 pp. 565-575                                         *
* ASME 2005 International Design Engineering Technical Conferences             *
* and Computers and Information in Engineering Conference (IDETC/CIE2005)      *
* September 24-28, 2005 , Long Beach, California, USA                          *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf              *
*                                                                              *
*******************************************************************************/

#ifndef clipper_hpp
#define clipper_hpp

#define CLIPPER_VERSION "6.4.2"

// use_int32: When enabled 32bit ints are used instead of 64bit ints. This
// improve performance but coordinate values are limited to the range +/- 46340
// #define use_int32

// use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
// #define use_xyz

// use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines

// use_deprecated: Enables temporary support for the obsolete functions
// #define use_deprecated

#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>

namespace ClipperLib {
enum ClipType
{
    ctIntersection, ctUnion, ctDifference, ctXor
};
enum PolyType
{
    ptSubject, ptClip
};
// By far the most widely used winding rules for polygon filling are
// EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
// Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
// see http://glprogramming.com/red/chapter11.html
enum PolyFillType
{
    pftEvenOdd, pftNonZero, pftPositive, pftNegative
};

#ifdef use_int32
typedef int cInt;
static cInt const loRange   = 0x7FFF;
static cInt const hiRange   = 0x7FFF;
#else
typedef signed long long cInt;
static cInt const loRange   = 0x3FFFFFFF;
static cInt const hiRange   = 0x3FFFFFFFFFFFFFFFLL;
typedef signed long long    long64;    // used by Int128 class
typedef unsigned long long  ulong64;

#endif

struct IntPoint
{
    cInt X;
    cInt Y;
#ifdef use_xyz
    cInt Z;
    IntPoint( cInt x = 0, cInt y = 0, cInt z = 0 ) : X( x ), Y( y ), Z( z ) {};
#else
    IntPoint( cInt x = 0, cInt y = 0 ) : X( x ), Y( y ) {};
#endif

    friend inline bool operator==( const IntPoint& a, const IntPoint& b )
    {
        return a.X == b.X && a.Y == b.Y;
    }

    friend inline bool operator!=( const IntPoint& a, const IntPoint& b )
    {
        return a.X != b.X  || a.Y != b.Y;
    }
};
// ------------------------------------------------------------------------------

typedef std::vector<IntPoint>   Path;
typedef std::vector<Path>       Paths;

inline Path& operator <<( Path& poly, const IntPoint& p )
{
    poly.push_back( p ); return poly;
}


inline Paths& operator <<( Paths& polys, const Path& p )
{
    polys.push_back( p ); return polys;
}


std::ostream&   operator <<( std::ostream& s, const IntPoint& p );
std::ostream&   operator <<( std::ostream& s, const Path& p );
std::ostream&   operator <<( std::ostream& s, const Paths& p );

struct DoublePoint
{
    double X;
    double Y;
    DoublePoint( double x = 0, double y = 0 ) : X( x ), Y( y ) {}
    DoublePoint( IntPoint ip ) : X( (double) ip.X ), Y( (double) ip.Y ) {}
};
// ------------------------------------------------------------------------------

#ifdef use_xyz
typedef void (* ZFillCallback)( IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top,
        IntPoint& pt );
#endif

enum InitOptions
{
    ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4
};
enum JoinType
{
    jtSquare, jtRound, jtMiter
};
enum EndType
{
    etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound
};

class PolyNode;
typedef std::vector<PolyNode*> PolyNodes;

class PolyNode
{
public:
    PolyNode();
    virtual ~PolyNode() {};
    Path Contour;
    PolyNodes Childs;
    PolyNode* Parent;
    PolyNode*   GetNext() const;
    bool        IsHole() const;
    bool        IsOpen() const;
    int         ChildCount() const;

private:
    // PolyNode& operator =(PolyNode& other);
    unsigned Index;    // node index in Parent.Childs
    bool m_IsOpen;
    JoinType m_jointype;
    EndType m_endtype;
    PolyNode*   GetNextSiblingUp() const;
    void        AddChild( PolyNode& child );

    friend class Clipper;    // to access Index
    friend class ClipperOffset;
};

class PolyTree : public PolyNode
{
public:
    ~PolyTree() { Clear(); };
    PolyNode*   GetFirst() const;
    void        Clear();
    int         Total() const;

private:
    // PolyTree& operator =(PolyTree& other);
    PolyNodes AllNodes;
    friend class Clipper;    // to access AllNodes
};

bool    Orientation( const Path& poly );
double  Area( const Path& poly );
int     PointInPolygon( const IntPoint& pt, const Path& path );

void SimplifyPolygon( const Path& in_poly, Paths& out_polys,
        PolyFillType fillType = pftEvenOdd );
void SimplifyPolygons( const Paths& in_polys,
        Paths& out_polys,
        PolyFillType fillType = pftEvenOdd );
void SimplifyPolygons( Paths& polys, PolyFillType fillType = pftEvenOdd );

void    CleanPolygon( const Path& in_poly, Path& out_poly, double distance = 1.415 );
void    CleanPolygon( Path& poly, double distance = 1.415 );
void    CleanPolygons( const Paths& in_polys, Paths& out_polys, double distance = 1.415 );
void    CleanPolygons( Paths& polys, double distance = 1.415 );

void    MinkowskiSum( const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed );
void    MinkowskiSum( const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed );
void    MinkowskiDiff( const Path& poly1, const Path& poly2, Paths& solution );

void    PolyTreeToPaths( const PolyTree& polytree, Paths& paths );
void    ClosedPathsFromPolyTree( const PolyTree& polytree, Paths& paths );
void    OpenPathsFromPolyTree( PolyTree& polytree, Paths& paths );

void    ReversePath( Path& p );
void    ReversePaths( Paths& p );

struct IntRect
{
    cInt left; cInt top; cInt right; cInt bottom;
};

// enums that are used internally ...
enum EdgeSide
{
    esLeft = 1, esRight = 2
};

// forward declarations (for stuff used internally) ...
struct TEdge;
struct IntersectNode;
struct LocalMinimum;
struct OutPt;
struct OutRec;
struct Join;

typedef std::vector <OutRec*>           PolyOutList;
typedef std::vector <TEdge*>            EdgeList;
typedef std::vector <Join*>             JoinList;
typedef std::vector <IntersectNode*>    IntersectList;

// ------------------------------------------------------------------------------

// ClipperBase is the ancestor to the Clipper class. It should not be
// instantiated directly. This class simply abstracts the conversion of sets of
// polygon coordinates into edge objects that are stored in a LocalMinima list.
class ClipperBase
{
public:
    ClipperBase();
    virtual ~ClipperBase();
    virtual bool    AddPath( const Path& pg, PolyType PolyTyp, bool Closed );
    bool            AddPaths( const Paths& ppg, PolyType PolyTyp, bool Closed );
    virtual void    Clear();
    IntRect         GetBounds();

    bool PreserveCollinear() { return m_PreserveCollinear; };
    void PreserveCollinear( bool value ) { m_PreserveCollinear = value; };

protected:
    void            DisposeLocalMinimaList();
    TEdge*          AddBoundsToLML( TEdge* e, bool IsClosed );
    virtual void    Reset();
    TEdge*          ProcessBound( TEdge* E, bool IsClockwise );
    void            InsertScanbeam( const cInt Y );
    bool            PopScanbeam( cInt& Y );
    bool            LocalMinimaPending();
    bool            PopLocalMinima( cInt Y, const LocalMinimum*& locMin );
    OutRec*         CreateOutRec();
    void            DisposeAllOutRecs();
    void            DisposeOutRec( PolyOutList::size_type index );
    void            SwapPositionsInAEL( TEdge* edge1, TEdge* edge2 );
    void            DeleteFromAEL( TEdge* e );
    void            UpdateEdgeIntoAEL( TEdge*& e );

    typedef std::vector<LocalMinimum> MinimaList;
    MinimaList::iterator m_CurrentLM;
    MinimaList m_MinimaList;

    bool m_UseFullRange;
    EdgeList    m_edges;
    bool    m_PreserveCollinear;
    bool    m_HasOpenPaths;
    PolyOutList m_PolyOuts;
    TEdge* m_ActiveEdges;

    typedef std::priority_queue<cInt> ScanbeamList;
    ScanbeamList m_Scanbeam;
};
// ------------------------------------------------------------------------------

class Clipper : public virtual ClipperBase
{
public:
    Clipper( int initOptions = 0 );
    bool Execute( ClipType clipType,
            Paths& solution,
            PolyFillType fillType = pftEvenOdd );
    bool Execute( ClipType clipType,
            Paths& solution,
            PolyFillType subjFillType,
            PolyFillType clipFillType );
    bool Execute( ClipType clipType,
            PolyTree& polytree,
            PolyFillType fillType = pftEvenOdd );
    bool Execute( ClipType clipType,
            PolyTree& polytree,
            PolyFillType subjFillType,
            PolyFillType clipFillType );

    bool ReverseSolution() { return m_ReverseOutput; };
    void ReverseSolution( bool value ) { m_ReverseOutput = value; };
    bool StrictlySimple() { return m_StrictSimple; };
    void StrictlySimple( bool value ) { m_StrictSimple = value; };
    // set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
    void ZFillFunction( ZFillCallback zFillFunc );

#endif

protected:
    virtual bool ExecuteInternal();

private:
    JoinList m_Joins;
    JoinList m_GhostJoins;
    IntersectList m_IntersectList;
    ClipType m_ClipType;
    typedef std::list<cInt> MaximaList;
    MaximaList m_Maxima;
    TEdge* m_SortedEdges;
    bool m_ExecuteLocked;
    PolyFillType m_ClipFillType;
    PolyFillType m_SubjFillType;
    bool m_ReverseOutput;
    bool m_UsingPolyTree;
    bool m_StrictSimple;
#ifdef use_xyz
    ZFillCallback m_ZFill; // custom callback
#endif
    void    SetWindingCount( TEdge& edge );
    bool    IsEvenOddFillType( const TEdge& edge ) const;
    bool    IsEvenOddAltFillType( const TEdge& edge ) const;
    void    InsertLocalMinimaIntoAEL( const cInt botY );
    void    InsertEdgeIntoAEL( TEdge* edge, TEdge* startEdge );
    void    AddEdgeToSEL( TEdge* edge );
    bool    PopEdgeFromSEL( TEdge*& edge );
    void    CopyAELToSEL();
    void    DeleteFromSEL( TEdge* e );
    void    SwapPositionsInSEL( TEdge* edge1, TEdge* edge2 );
    bool    IsContributing( const TEdge& edge ) const;
    bool    IsTopHorz( const cInt XPos );
    void    DoMaxima( TEdge* e );
    void    ProcessHorizontals();
    void    ProcessHorizontal( TEdge* horzEdge );
    void    AddLocalMaxPoly( TEdge* e1, TEdge* e2, const IntPoint& pt );
    OutPt*  AddLocalMinPoly( TEdge* e1, TEdge* e2, const IntPoint& pt );
    OutRec* GetOutRec( int idx );
    void    AppendPolygon( TEdge* e1, TEdge* e2 );
    void    IntersectEdges( TEdge* e1, TEdge* e2, IntPoint& pt );
    OutPt*  AddOutPt( TEdge* e, const IntPoint& pt );
    OutPt*  GetLastOutPt( TEdge* e );
    bool    ProcessIntersections( const cInt topY );
    void    BuildIntersectList( const cInt topY );
    void    ProcessIntersectList();
    void    ProcessEdgesAtTopOfScanbeam( const cInt topY );
    void    BuildResult( Paths& polys );
    void    BuildResult2( PolyTree& polytree );
    void    SetHoleState( TEdge* e, OutRec* outrec );
    void    DisposeIntersectNodes();
    bool    FixupIntersectionOrder();
    void    FixupOutPolygon( OutRec& outrec );
    void    FixupOutPolyline( OutRec& outrec );
    bool    IsHole( TEdge* e );
    bool    FindOwnerFromSplitRecs( OutRec& outRec, OutRec*& currOrfl );
    void    FixHoleLinkage( OutRec& outrec );
    void    AddJoin( OutPt* op1, OutPt* op2, const IntPoint offPt );
    void    ClearJoins();
    void    ClearGhostJoins();
    void    AddGhostJoin( OutPt* op, const IntPoint offPt );
    bool    JoinPoints( Join* j, OutRec* outRec1, OutRec* outRec2 );
    void    JoinCommonEdges();
    void    DoSimplePolygons();
    void    FixupFirstLefts1( OutRec* OldOutRec, OutRec* NewOutRec );
    void    FixupFirstLefts2( OutRec* InnerOutRec, OutRec* OuterOutRec );
    void    FixupFirstLefts3( OutRec* OldOutRec, OutRec* NewOutRec );

#ifdef use_xyz
    void SetZ( IntPoint& pt, TEdge& e1, TEdge& e2 );

#endif
};
// ------------------------------------------------------------------------------

class ClipperOffset
{
public:
    ClipperOffset( double miterLimit = 2.0, double roundPrecision = 0.25 );
    ~ClipperOffset();
    void    AddPath( const Path& path, JoinType joinType, EndType endType );
    void    AddPaths( const Paths& paths, JoinType joinType, EndType endType );
    void    Execute( Paths& solution, double delta );
    void    Execute( PolyTree& solution, double delta );
    void    Clear();

    double MiterLimit;
    double ArcTolerance;

private:
    Paths m_destPolys;
    Path m_srcPoly;
    Path m_destPoly;
    std::vector<DoublePoint> m_normals;
    double m_delta, m_sinA, m_sin, m_cos;
    double m_miterLim, m_StepsPerRad;
    IntPoint m_lowest;
    PolyNode m_polyNodes;

    void    FixOrientations();
    void    DoOffset( double delta );
    void    OffsetPoint( int j, int& k, JoinType jointype );
    void    DoSquare( int j, int k );
    void    DoMiter( int j, int k, double r );
    void    DoRound( int j, int k );
};
// ------------------------------------------------------------------------------

class clipperException : public std::exception
{
public:
    clipperException( const char* description ) : m_descr( description ) {}
    virtual ~clipperException() throw() {}
    virtual const char* what() const throw()override { return m_descr.c_str(); }

private:
    std::string m_descr;
};
// ------------------------------------------------------------------------------
}       // ClipperLib namespace

#endif  // clipper_hpp
