/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
 * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
 * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file board_connected_item.cpp
 * @brief BOARD_CONNECTED_ITEM class functions.
 */

#include <fctsys.h>
#include <pcbnew.h>

#include <class_board.h>
#include <class_board_item.h>

#include <connectivity/connectivity_data.h>


const wxChar* const traceMask = wxT( "BOARD_CONNECTED_ITEM" );


BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
    BOARD_ITEM( aParent, idtype ), m_netinfo( &NETINFO_LIST::ORPHANED_ITEM )
{
    m_localRatsnestVisible = true;
}


bool BOARD_CONNECTED_ITEM::SetNetCode( int aNetCode, bool aNoAssert )
{
    // if aNetCode < 0 ( typically NETINFO_LIST::FORCE_ORPHANED )
    // or no parent board,
    // set the m_netinfo to the dummy NETINFO_LIST::ORPHANED

    BOARD* board = GetBoard();
    //auto connectivity = board ? board->GetConnectivity() : nullptr;
    //bool addRatsnest = false;

    //if( connectivity )
        //addRatsnest = connectivity->Remove( this );

    if( ( aNetCode >= 0 ) && board )
        m_netinfo = board->FindNet( aNetCode );
    else
        m_netinfo = &NETINFO_LIST::ORPHANED_ITEM;

    if( !aNoAssert )
        assert( m_netinfo );

    // Add only if it was previously added to the ratsnest
    //if( addRatsnest )
    //    connectivity->Add( this );

    return ( m_netinfo != NULL );
}


int BOARD_CONNECTED_ITEM::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
{
    NETCLASSPTR myclass = GetNetClass();

    // DO NOT use wxASSERT, because GetClearance is called inside an OnPaint event
    // and a call to wxASSERT can crash the application.
    if( myclass )
    {
        int myClearance  = myclass->GetClearance();
        // @todo : after GetNetClass() is reliably not returning NULL, remove the
        // tests for if( myclass )

        if( aItem )
        {
            int hisClearance = aItem->GetClearance();
            return std::max( hisClearance, myClearance );
        }

        return myClearance;
    }
    else
    {
        wxLogTrace( traceMask, "%s: NULL netclass,type %d", __func__, Type() );
    }

    return 0;
}


NETCLASSPTR BOARD_CONNECTED_ITEM::GetNetClass() const
{
    // It is important that this be implemented without any sequential searching.
    // Simple array lookups should be fine, performance-wise.
    BOARD*  board = GetBoard();

    // DO NOT use wxASSERT, because GetNetClass is called inside an OnPaint event
    // and a call to wxASSERT can crash the application.

    if( board == NULL )     // Should not occur
    {
        wxLogTrace( traceMask, "%s: NULL board,type %d", __func__, Type() );

        return NETCLASSPTR();
    }

    NETCLASSPTR     netclass;
    NETINFO_ITEM*   net = board->FindNet( GetNetCode() );

    if( net )
    {
        netclass = net->GetNetClass();

        //DBG( if(!netclass) printf( "%s: NULL netclass,type %d", __func__, Type() );)
    }

    if( netclass )
        return netclass;
    else
        return board->GetDesignSettings().GetDefault();
}


wxString BOARD_CONNECTED_ITEM::GetNetClassName() const
{
    wxString    name;
    NETCLASSPTR myclass = GetNetClass();

    if( myclass )
        name = myclass->GetName();
    else
        name = NETCLASS::Default;

    return name;
}
