// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioBehaviours.cs" company="HandBrake Project (http://handbrake.fr)">
//   This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
//   Audio Behaviours
// </summary>
// --------------------------------------------------------------------------------------------------------------------

namespace HandBrakeWPF.Model.Audio
{
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Linq;

    using HandBrake.Interop.Interop;
    using HandBrake.Interop.Interop.Interfaces.Model;
    using HandBrake.Interop.Interop.Interfaces.Model.Encoders;

    using HandBrakeWPF.ViewModels;

    public class AudioBehaviours : PropertyChangedBase
    {
        private AudioBehaviourModes selectedBehaviour;
        private BindingList<Language> selectedLanguages;
        private AudioTrackDefaultsMode trackDefaultBehaviour;
        
        public AudioBehaviours()
        {
            this.SelectedBehaviour = AudioBehaviourModes.None;
            this.SelectedTrackDefaultBehaviour = AudioTrackDefaultsMode.FirstTrack;
            this.SelectedLanguages = new BindingList<Language>();
            this.BehaviourTracks = new BindingList<AudioBehaviourTrack>();
            this.AllowedPassthruOptions = new BindingList<HBAudioEncoder>();
            this.AudioFallbackEncoder = HandBrakeEncoderHelpers.GetAudioEncoder(HBAudioEncoder.AvAac);
        }

        public AudioBehaviours(AudioBehaviours behaviours)
        {
            this.SelectedBehaviour = behaviours.SelectedBehaviour;
            this.SelectedTrackDefaultBehaviour = behaviours.SelectedTrackDefaultBehaviour;
            this.SelectedLanguages = new BindingList<Language>(behaviours.selectedLanguages.ToList());
            this.BehaviourTracks = behaviours.BehaviourTracks;
            this.AllowedPassthruOptions = new BindingList<HBAudioEncoder>(behaviours.AllowedPassthruOptions);
            this.AudioFallbackEncoder = behaviours.AudioFallbackEncoder;
        }

        public AudioBehaviourModes SelectedBehaviour
        {
            get
            {
                return this.selectedBehaviour;
            }
            
            set
            {
                if (value == this.selectedBehaviour)
                {
                    return;
                }
                this.selectedBehaviour = value;
                this.NotifyOfPropertyChange(() => this.SelectedBehaviour);
            }
        }

        public AudioTrackDefaultsMode SelectedTrackDefaultBehaviour
        {
            get
            {
                return this.trackDefaultBehaviour;
            }
            set
            {
                if (value == this.trackDefaultBehaviour)
                {
                    return;
                }
                this.trackDefaultBehaviour = value;
                this.NotifyOfPropertyChange(() => this.SelectedTrackDefaultBehaviour);
            }
        }

        public BindingList<Language> SelectedLanguages
        {
            get
            {
                return this.selectedLanguages;
            }
            set
            {
                if (Equals(value, this.selectedLanguages))
                {
                    return;
                }
                this.selectedLanguages = value;
                this.NotifyOfPropertyChange(() => this.SelectedLanguages);
            }
        }

        public BindingList<AudioBehaviourTrack> BehaviourTracks { get; set; }

        public IList<HBAudioEncoder> AllowedPassthruOptions { get; set; }

        public HBAudioEncoder AudioFallbackEncoder { get; set; }
    }
}
