# persistence/persistent_float.hpp

    #ifndef STLPLUS_PERSISTENT_FLOAT
    #define STLPLUS_PERSISTENT_FLOAT
    ////////////////////////////////////////////////////////////////////////////////

    //   Author:    Andy Rushton
    //   Copyright: (c) Southampton University 1999-2004
    //              (c) Andy Rushton           2004 onwards
    //   License:   BSD License, see ../docs/license.html

    //   Persistence of floating-point types

    //   Note: despite years and years of IEEE standardisation, not all
    //   architectures use IEEE-standard representations of floating-point numbers.
    //   Therefore a binary dump is not necessarily portable between platforms.
    //   Solving this is (currently) beyond the scope of the STLplus project.

    //   If you want to be strictly portable to all platforms, do not dump/restore float

    ////////////////////////////////////////////////////////////////////////////////
    #include "persistence_fixes.hpp"
    #include "persistent_contexts.hpp"

    ////////////////////////////////////////////////////////////////////////////////

    namespace stlplus
    {

      // exceptions: persistent_dump_failed
      void dump_float(dump_context&, const float& data) ;
      // exceptions: persistent_restore_failed
      void restore_float(restore_context&, float& data) ;

      // exceptions: persistent_dump_failed
      void dump_double(dump_context&, const double& data) ;
      // exceptions: persistent_restore_failed
      void restore_double(restore_context&, double& data) ;

    } // end namespace stlplus

      ////////////////////////////////////////////////////////////////////////////////
    #endif