function building_helptext_lore()
   -- TRANSLATORS: Lore helptext for a building
   return pgettext("barbarians_building", "‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honorable lumberjack.’")
end

function building_helptext_lore_author()
   -- TRANSLATORS: Lore author helptext for a building
   return pgettext("barbarians_building", "Krumta, carpenter of Chat’Karuth")
end

function building_helptext_purpose()
   -- TRANSLATORS: Purpose helptext for a building
   return pgettext("building", "Fells trees in the surrounding area and processes them into logs.")
end

function building_helptext_note()
   -- TRANSLATORS: Note helptext for a building
   return pgettext("barbarians_building", "The lumberjack’s hut needs trees to fell within the work area.")
end

function building_helptext_performance()
   -- TRANSLATORS: Performance helptext for a building
   return pgettext("barbarians_building", "The lumberjack needs %s to fell a tree, not counting the time he needs to reach the destination and go home again."):bformat(ngettext("%d second", "%d seconds", 12):bformat(12))
end
