#pragma once

#ifndef PLASTICDEFORMERFX_H
#define PLASTICDEFORMERFX_H

// TnzLib includes
#include "toonz/txshsimplelevel.h"
#include "toonz/tstageobject.h"

// TnzBase includes
#include "trasterfx.h"

//=====================================================

//    Forward declarations

class TXsheet;

//=====================================================

//***************************************************************************************************
//    PlasticDeformerFx  declaration
//***************************************************************************************************

//! PlasticDeformerFx is a hidden fx used to inject data about a plastic
//! deformation just above a
//! TLevelColumnFx instance.
class PlasticDeformerFx final : public TRasterFx {
  FX_DECLARATION(PlasticDeformerFx)

public:
  TXsheet *m_xsh;          //!< The Fx's enclosing Xsheet
  int m_col;               //!< The input column index
  TAffine m_texPlacement;  //!< Texture to mesh reference transform

  TRasterFxPort m_port;  //!< Input port

public:
  PlasticDeformerFx();

  TFx *clone(bool recursive = true) const override;

  bool canHandle(const TRenderSettings &info, double frame) override;

  std::string getAlias(double frame,
                       const TRenderSettings &info) const override;
  bool doGetBBox(double frame, TRectD &bbox,
                 const TRenderSettings &info) override;

  void doCompute(TTile &tile, double frame,
                 const TRenderSettings &info) override;
  void doDryCompute(TRectD &rect, double frame,
                    const TRenderSettings &info) override;

  std::string getPluginId() const override { return std::string(); }

private:
  void buildRenderSettings(double, TRenderSettings &);

  bool buildTextureData(double, TRenderSettings &, TAffine &);
  bool buildTextureDataSl(double, TRenderSettings &, TAffine &);

  // not implemented
  PlasticDeformerFx(const PlasticDeformerFx &);
  PlasticDeformerFx &operator=(const PlasticDeformerFx &);
};

#endif  // PLASTICDEFORMERFX_H
