//===-- Process.h -----------------------------------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#ifndef liblldb_Process_h_
#define liblldb_Process_h_

#include "lldb/Host/Config.h"

// C Includes
#include <limits.h>

// C++ Includes
#include <chrono>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_set>
#include <vector>

// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointSiteList.h"
#include "lldb/Core/Broadcaster.h"
#include "lldb/Core/Communication.h"
#include "lldb/Core/Event.h"
#include "lldb/Core/Listener.h"
#include "lldb/Core/LoadedModuleInfoList.h"
#include "lldb/Core/PluginInterface.h"
#include "lldb/Core/ThreadSafeValue.h"
#include "lldb/Core/UserSettingsController.h"
#include "lldb/Host/HostThread.h"
#include "lldb/Host/ProcessRunLock.h"
#include "lldb/Interpreter/Options.h"
#include "lldb/Target/ExecutionContextScope.h"
#include "lldb/Target/InstrumentationRuntime.h"
#include "lldb/Target/Memory.h"
#include "lldb/Target/ProcessInfo.h"
#include "lldb/Target/ProcessLaunchInfo.h"
#include "lldb/Target/QueueList.h"
#include "lldb/Target/ThreadList.h"
#include "lldb/Utility/ArchSpec.h"
#include "lldb/Utility/NameMatches.h"
#include "lldb/Utility/Status.h"
#include "lldb/Utility/StructuredData.h"
#include "lldb/Utility/TraceOptions.h"
#include "lldb/lldb-private.h"

#include "llvm/ADT/ArrayRef.h"

namespace lldb_private {

template <typename B, typename S> struct Range;

//----------------------------------------------------------------------
// ProcessProperties
//----------------------------------------------------------------------
class ProcessProperties : public Properties {
public:
  // Pass nullptr for "process" if the ProcessProperties are to be the global
  // copy
  ProcessProperties(lldb_private::Process *process);

  ~ProcessProperties() override;

  bool GetDisableMemoryCache() const;

  uint64_t GetMemoryCacheLineSize() const;

  Args GetExtraStartupCommands() const;

  void SetExtraStartupCommands(const Args &args);

  FileSpec GetPythonOSPluginPath() const;

  void SetPythonOSPluginPath(const FileSpec &file);

  bool GetIgnoreBreakpointsInExpressions() const;

  void SetIgnoreBreakpointsInExpressions(bool ignore);

  bool GetUnwindOnErrorInExpressions() const;

  void SetUnwindOnErrorInExpressions(bool ignore);

  bool GetStopOnSharedLibraryEvents() const;

  void SetStopOnSharedLibraryEvents(bool stop);

  bool GetDetachKeepsStopped() const;

  void SetDetachKeepsStopped(bool keep_stopped);

  bool GetWarningsOptimization() const;

  bool GetStopOnExec() const;

protected:
  static void OptionValueChangedCallback(void *baton,
                                         OptionValue *option_value);

  Process *m_process; // Can be nullptr for global ProcessProperties
};

typedef std::shared_ptr<ProcessProperties> ProcessPropertiesSP;

//----------------------------------------------------------------------
// ProcessInstanceInfo
//
// Describes an existing process and any discoverable information that
// pertains to that process.
//----------------------------------------------------------------------
class ProcessInstanceInfo : public ProcessInfo {
public:
  ProcessInstanceInfo()
      : ProcessInfo(), m_euid(UINT32_MAX), m_egid(UINT32_MAX),
        m_parent_pid(LLDB_INVALID_PROCESS_ID) {}

  ProcessInstanceInfo(const char *name, const ArchSpec &arch, lldb::pid_t pid)
      : ProcessInfo(name, arch, pid), m_euid(UINT32_MAX), m_egid(UINT32_MAX),
        m_parent_pid(LLDB_INVALID_PROCESS_ID) {}

  void Clear() {
    ProcessInfo::Clear();
    m_euid = UINT32_MAX;
    m_egid = UINT32_MAX;
    m_parent_pid = LLDB_INVALID_PROCESS_ID;
  }

  uint32_t GetEffectiveUserID() const { return m_euid; }

  uint32_t GetEffectiveGroupID() const { return m_egid; }

  bool EffectiveUserIDIsValid() const { return m_euid != UINT32_MAX; }

  bool EffectiveGroupIDIsValid() const { return m_egid != UINT32_MAX; }

  void SetEffectiveUserID(uint32_t uid) { m_euid = uid; }

  void SetEffectiveGroupID(uint32_t gid) { m_egid = gid; }

  lldb::pid_t GetParentProcessID() const { return m_parent_pid; }

  void SetParentProcessID(lldb::pid_t pid) { m_parent_pid = pid; }

  bool ParentProcessIDIsValid() const {
    return m_parent_pid != LLDB_INVALID_PROCESS_ID;
  }

  void Dump(Stream &s, Platform *platform) const;

  static void DumpTableHeader(Stream &s, Platform *platform, bool show_args,
                              bool verbose);

  void DumpAsTableRow(Stream &s, Platform *platform, bool show_args,
                      bool verbose) const;

protected:
  uint32_t m_euid;
  uint32_t m_egid;
  lldb::pid_t m_parent_pid;
};

//----------------------------------------------------------------------
// ProcessAttachInfo
//
// Describes any information that is required to attach to a process.
//----------------------------------------------------------------------

class ProcessAttachInfo : public ProcessInstanceInfo {
public:
  ProcessAttachInfo()
      : ProcessInstanceInfo(), m_listener_sp(), m_hijack_listener_sp(),
        m_plugin_name(), m_resume_count(0), m_wait_for_launch(false),
        m_ignore_existing(true), m_continue_once_attached(false),
        m_detach_on_error(true), m_async(false) {}

  ProcessAttachInfo(const ProcessLaunchInfo &launch_info)
      : ProcessInstanceInfo(), m_listener_sp(), m_hijack_listener_sp(),
        m_plugin_name(), m_resume_count(0), m_wait_for_launch(false),
        m_ignore_existing(true), m_continue_once_attached(false),
        m_detach_on_error(true), m_async(false) {
    ProcessInfo::operator=(launch_info);
    SetProcessPluginName(launch_info.GetProcessPluginName());
    SetResumeCount(launch_info.GetResumeCount());
    SetListener(launch_info.GetListener());
    SetHijackListener(launch_info.GetHijackListener());
    m_detach_on_error = launch_info.GetDetachOnError();
  }

  bool GetWaitForLaunch() const { return m_wait_for_launch; }

  void SetWaitForLaunch(bool b) { m_wait_for_launch = b; }

  bool GetAsync() const { return m_async; }

  void SetAsync(bool b) { m_async = b; }

  bool GetIgnoreExisting() const { return m_ignore_existing; }

  void SetIgnoreExisting(bool b) { m_ignore_existing = b; }

  bool GetContinueOnceAttached() const { return m_continue_once_attached; }

  void SetContinueOnceAttached(bool b) { m_continue_once_attached = b; }

  uint32_t GetResumeCount() const { return m_resume_count; }

  void SetResumeCount(uint32_t c) { m_resume_count = c; }

  const char *GetProcessPluginName() const {
    return (m_plugin_name.empty() ? nullptr : m_plugin_name.c_str());
  }

  void SetProcessPluginName(llvm::StringRef plugin) { m_plugin_name = plugin; }

  void Clear() {
    ProcessInstanceInfo::Clear();
    m_plugin_name.clear();
    m_resume_count = 0;
    m_wait_for_launch = false;
    m_ignore_existing = true;
    m_continue_once_attached = false;
  }

  bool ProcessInfoSpecified() const {
    if (GetExecutableFile())
      return true;
    if (GetProcessID() != LLDB_INVALID_PROCESS_ID)
      return true;
    if (GetParentProcessID() != LLDB_INVALID_PROCESS_ID)
      return true;
    return false;
  }

  lldb::ListenerSP GetHijackListener() const { return m_hijack_listener_sp; }

  void SetHijackListener(const lldb::ListenerSP &listener_sp) {
    m_hijack_listener_sp = listener_sp;
  }

  bool GetDetachOnError() const { return m_detach_on_error; }

  void SetDetachOnError(bool enable) { m_detach_on_error = enable; }

  // Get and set the actual listener that will be used for the process events
  lldb::ListenerSP GetListener() const { return m_listener_sp; }

  void SetListener(const lldb::ListenerSP &listener_sp) {
    m_listener_sp = listener_sp;
  }

  lldb::ListenerSP GetListenerForProcess(Debugger &debugger);

protected:
  lldb::ListenerSP m_listener_sp;
  lldb::ListenerSP m_hijack_listener_sp;
  std::string m_plugin_name;
  uint32_t m_resume_count; // How many times do we resume after launching
  bool m_wait_for_launch;
  bool m_ignore_existing;
  bool m_continue_once_attached; // Supports the use-case scenario of
                                 // immediately continuing the process once
                                 // attached.
  bool m_detach_on_error; // If we are debugging remotely, instruct the stub to
                          // detach rather than killing the target on error.
  bool m_async; // Use an async attach where we start the attach and return
                // immediately (used by GUI programs with --waitfor so they can
                // call SBProcess::Stop() to cancel attach)
};

class ProcessLaunchCommandOptions : public Options {
public:
  ProcessLaunchCommandOptions() : Options() {
    // Keep default values of all options in one place: OptionParsingStarting ()
    OptionParsingStarting(nullptr);
  }

  ~ProcessLaunchCommandOptions() override = default;

  Status SetOptionValue(uint32_t option_idx, llvm::StringRef option_arg,
                        ExecutionContext *execution_context) override;

  void OptionParsingStarting(ExecutionContext *execution_context) override {
    launch_info.Clear();
    disable_aslr = eLazyBoolCalculate;
  }

  llvm::ArrayRef<OptionDefinition> GetDefinitions() override;

  // Instance variables to hold the values for command options.

  ProcessLaunchInfo launch_info;
  lldb_private::LazyBool disable_aslr;
};

//----------------------------------------------------------------------
// ProcessInstanceInfoMatch
//
// A class to help matching one ProcessInstanceInfo to another.
//----------------------------------------------------------------------

class ProcessInstanceInfoMatch {
public:
  ProcessInstanceInfoMatch()
      : m_match_info(), m_name_match_type(NameMatch::Ignore),
        m_match_all_users(false) {}

  ProcessInstanceInfoMatch(const char *process_name,
                           NameMatch process_name_match_type)
      : m_match_info(), m_name_match_type(process_name_match_type),
        m_match_all_users(false) {
    m_match_info.GetExecutableFile().SetFile(process_name, false);
  }

  ProcessInstanceInfo &GetProcessInfo() { return m_match_info; }

  const ProcessInstanceInfo &GetProcessInfo() const { return m_match_info; }

  bool GetMatchAllUsers() const { return m_match_all_users; }

  void SetMatchAllUsers(bool b) { m_match_all_users = b; }

  NameMatch GetNameMatchType() const { return m_name_match_type; }

  void SetNameMatchType(NameMatch name_match_type) {
    m_name_match_type = name_match_type;
  }

  bool NameMatches(const char *process_name) const;

  bool Matches(const ProcessInstanceInfo &proc_info) const;

  bool MatchAllProcesses() const;
  void Clear();

protected:
  ProcessInstanceInfo m_match_info;
  NameMatch m_name_match_type;
  bool m_match_all_users;
};

class ProcessInstanceInfoList {
public:
  ProcessInstanceInfoList() = default;

  void Clear() { m_infos.clear(); }

  size_t GetSize() { return m_infos.size(); }

  void Append(const ProcessInstanceInfo &info) { m_infos.push_back(info); }

  const char *GetProcessNameAtIndex(size_t idx) {
    return ((idx < m_infos.size()) ? m_infos[idx].GetName() : nullptr);
  }

  size_t GetProcessNameLengthAtIndex(size_t idx) {
    return ((idx < m_infos.size()) ? m_infos[idx].GetNameLength() : 0);
  }

  lldb::pid_t GetProcessIDAtIndex(size_t idx) {
    return ((idx < m_infos.size()) ? m_infos[idx].GetProcessID() : 0);
  }

  bool GetInfoAtIndex(size_t idx, ProcessInstanceInfo &info) {
    if (idx < m_infos.size()) {
      info = m_infos[idx];
      return true;
    }
    return false;
  }

  // You must ensure "idx" is valid before calling this function
  const ProcessInstanceInfo &GetProcessInfoAtIndex(size_t idx) const {
    assert(idx < m_infos.size());
    return m_infos[idx];
  }

protected:
  typedef std::vector<ProcessInstanceInfo> collection;
  collection m_infos;
};

// This class tracks the Modification state of the process.  Things that can
// currently modify
// the program are running the program (which will up the StopID) and writing
// memory (which
// will up the MemoryID.)
// FIXME: Should we also include modification of register states?

class ProcessModID {
  friend bool operator==(const ProcessModID &lhs, const ProcessModID &rhs);

public:
  ProcessModID()
      : m_stop_id(0), m_last_natural_stop_id(0), m_resume_id(0), m_memory_id(0),
        m_last_user_expression_resume(0), m_running_user_expression(false) {}

  ProcessModID(const ProcessModID &rhs)
      : m_stop_id(rhs.m_stop_id), m_memory_id(rhs.m_memory_id) {}

  const ProcessModID &operator=(const ProcessModID &rhs) {
    if (this != &rhs) {
      m_stop_id = rhs.m_stop_id;
      m_memory_id = rhs.m_memory_id;
    }
    return *this;
  }

  ~ProcessModID() = default;

  void BumpStopID() {
    m_stop_id++;
    if (!IsLastResumeForUserExpression())
      m_last_natural_stop_id++;
  }

  void BumpMemoryID() { m_memory_id++; }

  void BumpResumeID() {
    m_resume_id++;
    if (m_running_user_expression > 0)
      m_last_user_expression_resume = m_resume_id;
  }

  uint32_t GetStopID() const { return m_stop_id; }
  uint32_t GetLastNaturalStopID() const { return m_last_natural_stop_id; }
  uint32_t GetMemoryID() const { return m_memory_id; }
  uint32_t GetResumeID() const { return m_resume_id; }
  uint32_t GetLastUserExpressionResumeID() const {
    return m_last_user_expression_resume;
  }

  bool MemoryIDEqual(const ProcessModID &compare) const {
    return m_memory_id == compare.m_memory_id;
  }

  bool StopIDEqual(const ProcessModID &compare) const {
    return m_stop_id == compare.m_stop_id;
  }

  void SetInvalid() { m_stop_id = UINT32_MAX; }

  bool IsValid() const { return m_stop_id != UINT32_MAX; }

  bool IsLastResumeForUserExpression() const {
    // If we haven't yet resumed the target, then it can't be for a user
    // expression...
    if (m_resume_id == 0)
      return false;

    return m_resume_id == m_last_user_expression_resume;
  }

  void SetRunningUserExpression(bool on) {
    if (on)
      m_running_user_expression++;
    else
      m_running_user_expression--;
  }

  void SetStopEventForLastNaturalStopID(lldb::EventSP event_sp) {
    m_last_natural_stop_event = event_sp;
  }

  lldb::EventSP GetStopEventForStopID(uint32_t stop_id) const {
    if (stop_id == m_last_natural_stop_id)
      return m_last_natural_stop_event;
    return lldb::EventSP();
  }

private:
  uint32_t m_stop_id;
  uint32_t m_last_natural_stop_id;
  uint32_t m_resume_id;
  uint32_t m_memory_id;
  uint32_t m_last_user_expression_resume;
  uint32_t m_running_user_expression;
  lldb::EventSP m_last_natural_stop_event;
};

inline bool operator==(const ProcessModID &lhs, const ProcessModID &rhs) {
  if (lhs.StopIDEqual(rhs) && lhs.MemoryIDEqual(rhs))
    return true;
  else
    return false;
}

inline bool operator!=(const ProcessModID &lhs, const ProcessModID &rhs) {
  return (!lhs.StopIDEqual(rhs) || !lhs.MemoryIDEqual(rhs));
}

//----------------------------------------------------------------------
/// @class Process Process.h "lldb/Target/Process.h"
/// @brief A plug-in interface definition class for debugging a process.
//----------------------------------------------------------------------
class Process : public std::enable_shared_from_this<Process>,
                public ProcessProperties,
                public UserID,
                public Broadcaster,
                public ExecutionContextScope,
                public PluginInterface {
  friend class FunctionCaller; // For WaitForStateChangeEventsPrivate
  friend class Debugger; // For PopProcessIOHandler and ProcessIOHandlerIsActive
  friend class DynamicLoader; // For LoadOperatingSystemPlugin
  friend class ProcessEventData;
  friend class StopInfo;
  friend class Target;
  friend class ThreadList;

public:
  //------------------------------------------------------------------
  /// Broadcaster event bits definitions.
  //------------------------------------------------------------------
  enum {
    eBroadcastBitStateChanged = (1 << 0),
    eBroadcastBitInterrupt = (1 << 1),
    eBroadcastBitSTDOUT = (1 << 2),
    eBroadcastBitSTDERR = (1 << 3),
    eBroadcastBitProfileData = (1 << 4),
    eBroadcastBitStructuredData = (1 << 5),
  };

  enum {
    eBroadcastInternalStateControlStop = (1 << 0),
    eBroadcastInternalStateControlPause = (1 << 1),
    eBroadcastInternalStateControlResume = (1 << 2)
  };

  //------------------------------------------------------------------
  /// Process warning types.
  //------------------------------------------------------------------
  enum Warnings { eWarningsOptimization = 1 };

  typedef Range<lldb::addr_t, lldb::addr_t> LoadRange;
  // We use a read/write lock to allow on or more clients to
  // access the process state while the process is stopped (reader).
  // We lock the write lock to control access to the process
  // while it is running (readers, or clients that want the process
  // stopped can block waiting for the process to stop, or just
  // try to lock it to see if they can immediately access the stopped
  // process. If the try read lock fails, then the process is running.
  typedef ProcessRunLock::ProcessRunLocker StopLocker;

  // These two functions fill out the Broadcaster interface:

  static ConstString &GetStaticBroadcasterClass();

  ConstString &GetBroadcasterClass() const override {
    return GetStaticBroadcasterClass();
  }

//------------------------------------------------------------------
/// A notification structure that can be used by clients to listen
/// for changes in a process's lifetime.
///
/// @see RegisterNotificationCallbacks (const Notifications&)
/// @see UnregisterNotificationCallbacks (const Notifications&)
//------------------------------------------------------------------
#ifndef SWIG
  typedef struct {
    void *baton;
    void (*initialize)(void *baton, Process *process);
    void (*process_state_changed)(void *baton, Process *process,
                                  lldb::StateType state);
  } Notifications;

  class ProcessEventData : public EventData {
    friend class Process;

  public:
    ProcessEventData();
    ProcessEventData(const lldb::ProcessSP &process, lldb::StateType state);

    ~ProcessEventData() override;

    static const ConstString &GetFlavorString();

    const ConstString &GetFlavor() const override;

    lldb::ProcessSP GetProcessSP() const { return m_process_wp.lock(); }

    lldb::StateType GetState() const { return m_state; }
    bool GetRestarted() const { return m_restarted; }

    size_t GetNumRestartedReasons() { return m_restarted_reasons.size(); }

    const char *GetRestartedReasonAtIndex(size_t idx) {
      return ((idx < m_restarted_reasons.size())
                  ? m_restarted_reasons[idx].c_str()
                  : nullptr);
    }

    bool GetInterrupted() const { return m_interrupted; }

    void Dump(Stream *s) const override;

    void DoOnRemoval(Event *event_ptr) override;

    static const Process::ProcessEventData *
    GetEventDataFromEvent(const Event *event_ptr);

    static lldb::ProcessSP GetProcessFromEvent(const Event *event_ptr);

    static lldb::StateType GetStateFromEvent(const Event *event_ptr);

    static bool GetRestartedFromEvent(const Event *event_ptr);

    static size_t GetNumRestartedReasons(const Event *event_ptr);

    static const char *GetRestartedReasonAtIndex(const Event *event_ptr,
                                                 size_t idx);

    static void AddRestartedReason(Event *event_ptr, const char *reason);

    static void SetRestartedInEvent(Event *event_ptr, bool new_value);

    static bool GetInterruptedFromEvent(const Event *event_ptr);

    static void SetInterruptedInEvent(Event *event_ptr, bool new_value);

    static bool SetUpdateStateOnRemoval(Event *event_ptr);

  private:
    void SetUpdateStateOnRemoval() { m_update_state++; }

    void SetRestarted(bool new_value) { m_restarted = new_value; }

    void SetInterrupted(bool new_value) { m_interrupted = new_value; }

    void AddRestartedReason(const char *reason) {
      m_restarted_reasons.push_back(reason);
    }

    lldb::ProcessWP m_process_wp;
    lldb::StateType m_state;
    std::vector<std::string> m_restarted_reasons;
    bool m_restarted; // For "eStateStopped" events, this is true if the target
                      // was automatically restarted.
    int m_update_state;
    bool m_interrupted;

    DISALLOW_COPY_AND_ASSIGN(ProcessEventData);
  };
#endif // SWIG

  //------------------------------------------------------------------
  /// Construct with a shared pointer to a target, and the Process listener.
  /// Uses the Host UnixSignalsSP by default.
  //------------------------------------------------------------------
  Process(lldb::TargetSP target_sp, lldb::ListenerSP listener_sp);

  //------------------------------------------------------------------
  /// Construct with a shared pointer to a target, the Process listener,
  /// and the appropriate UnixSignalsSP for the process.
  //------------------------------------------------------------------
  Process(lldb::TargetSP target_sp, lldb::ListenerSP listener_sp,
          const lldb::UnixSignalsSP &unix_signals_sp);

  //------------------------------------------------------------------
  /// Destructor.
  ///
  /// The destructor is virtual since this class is designed to be
  /// inherited from by the plug-in instance.
  //------------------------------------------------------------------
  ~Process() override;

  static void SettingsInitialize();

  static void SettingsTerminate();

  static const ProcessPropertiesSP &GetGlobalProperties();

  //------------------------------------------------------------------
  /// Find a Process plug-in that can debug \a module using the
  /// currently selected architecture.
  ///
  /// Scans all loaded plug-in interfaces that implement versions of
  /// the Process plug-in interface and returns the first instance
  /// that can debug the file.
  ///
  /// @param[in] module_sp
  ///     The module shared pointer that this process will debug.
  ///
  /// @param[in] plugin_name
  ///     If nullptr, select the best plug-in for the binary. If non-nullptr
  ///     then look for a plugin whose PluginInfo's name matches
  ///     this string.
  ///
  /// @see Process::CanDebug ()
  //------------------------------------------------------------------
  static lldb::ProcessSP FindPlugin(lldb::TargetSP target_sp,
                                    llvm::StringRef plugin_name,
                                    lldb::ListenerSP listener_sp,
                                    const FileSpec *crash_file_path);

  //------------------------------------------------------------------
  /// Static function that can be used with the \b host function
  /// Host::StartMonitoringChildProcess ().
  ///
  /// This function can be used by lldb_private::Process subclasses
  /// when they want to watch for a local process and have its exit
  /// status automatically set when the host child process exits.
  /// Subclasses should call Host::StartMonitoringChildProcess ()
  /// with:
  ///     callback = Process::SetHostProcessExitStatus
  ///     pid = Process::GetID()
  ///     monitor_signals = false
  //------------------------------------------------------------------
  static bool
  SetProcessExitStatus(lldb::pid_t pid, // The process ID we want to monitor
                       bool exited,
                       int signo,   // Zero for no signal
                       int status); // Exit value of process if signal is zero

  lldb::ByteOrder GetByteOrder() const;

  uint32_t GetAddressByteSize() const;

  uint32_t GetUniqueID() const { return m_process_unique_id; }

  //------------------------------------------------------------------
  /// Check if a plug-in instance can debug the file in \a module.
  ///
  /// Each plug-in is given a chance to say whether it can debug
  /// the file in \a module. If the Process plug-in instance can
  /// debug a file on the current system, it should return \b true.
  ///
  /// @return
  ///     Returns \b true if this Process plug-in instance can
  ///     debug the executable, \b false otherwise.
  //------------------------------------------------------------------
  virtual bool CanDebug(lldb::TargetSP target,
                        bool plugin_specified_by_name) = 0;

  //------------------------------------------------------------------
  /// This object is about to be destroyed, do any necessary cleanup.
  ///
  /// Subclasses that override this method should always call this
  /// superclass method.
  //------------------------------------------------------------------
  virtual void Finalize();

  //------------------------------------------------------------------
  /// Return whether this object is valid (i.e. has not been finalized.)
  ///
  /// @return
  ///     Returns \b true if this Process has not been finalized
  ///     and \b false otherwise.
  //------------------------------------------------------------------
  bool IsValid() const { return !m_finalize_called; }

  //------------------------------------------------------------------
  /// Return a multi-word command object that can be used to expose
  /// plug-in specific commands.
  ///
  /// This object will be used to resolve plug-in commands and can be
  /// triggered by a call to:
  ///
  ///     (lldb) process commmand <args>
  ///
  /// @return
  ///     A CommandObject which can be one of the concrete subclasses
  ///     of CommandObject like CommandObjectRaw, CommandObjectParsed,
  ///     or CommandObjectMultiword.
  //------------------------------------------------------------------
  virtual CommandObject *GetPluginCommandObject() { return nullptr; }

  //------------------------------------------------------------------
  /// Launch a new process.
  ///
  /// Launch a new process by spawning a new process using the
  /// target object's executable module's file as the file to launch.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses. It will first call Process::WillLaunch (Module *)
  /// and if that returns \b true, Process::DoLaunch (Module*,
  /// char const *[],char const *[],const char *,const char *,
  /// const char *) will be called to actually do the launching. If
  /// DoLaunch returns \b true, then Process::DidLaunch() will be
  /// called.
  ///
  /// @param[in] launch_info
  ///     Details regarding the environment, STDIN/STDOUT/STDERR
  ///     redirection, working path, etc. related to the requested launch.
  ///
  /// @return
  ///     An error object. Call GetID() to get the process ID if
  ///     the error object is success.
  //------------------------------------------------------------------
  virtual Status Launch(ProcessLaunchInfo &launch_info);

  virtual Status LoadCore();

  virtual Status DoLoadCore() {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support loading core files.",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// Get the dynamic loader plug-in for this process.
  ///
  /// The default action is to let the DynamicLoader plug-ins check
  /// the main executable and the DynamicLoader will select itself
  /// automatically. Subclasses can override this if inspecting the
  /// executable is not desired, or if Process subclasses can only
  /// use a specific DynamicLoader plug-in.
  //------------------------------------------------------------------
  virtual DynamicLoader *GetDynamicLoader();

  //------------------------------------------------------------------
  // Returns AUXV structure found in many ELF-based environments.
  //
  // The default action is to return an empty data buffer.
  //
  // @return
  //    A data buffer containing the contents of the AUXV data.
  //------------------------------------------------------------------
  virtual const lldb::DataBufferSP GetAuxvData();

  //------------------------------------------------------------------
  /// Sometimes processes know how to retrieve and load shared libraries.
  /// This is normally done by DynamicLoader plug-ins, but sometimes the
  /// connection to the process allows retrieving this information. The
  /// dynamic loader plug-ins can use this function if they can't
  /// determine the current shared library load state.
  ///
  /// @return
  ///    The number of shared libraries that were loaded
  //------------------------------------------------------------------
  virtual size_t LoadModules() { return 0; }

  virtual size_t LoadModules(LoadedModuleInfoList &) { return 0; }

protected:
  virtual JITLoaderList &GetJITLoaders();

public:
  //------------------------------------------------------------------
  /// Get the system runtime plug-in for this process.
  ///
  /// @return
  ///   Returns a pointer to the SystemRuntime plugin for this Process
  ///   if one is available.  Else returns nullptr.
  //------------------------------------------------------------------
  virtual SystemRuntime *GetSystemRuntime();

  //------------------------------------------------------------------
  /// Attach to an existing process using the process attach info.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses. It will first call WillAttach (lldb::pid_t)
  /// or WillAttach (const char *), and if that returns \b
  /// true, DoAttach (lldb::pid_t) or DoAttach (const char *) will
  /// be called to actually do the attach. If DoAttach returns \b
  /// true, then Process::DidAttach() will be called.
  ///
  /// @param[in] pid
  ///     The process ID that we should attempt to attach to.
  ///
  /// @return
  ///     Returns \a pid if attaching was successful, or
  ///     LLDB_INVALID_PROCESS_ID if attaching fails.
  //------------------------------------------------------------------
  virtual Status Attach(ProcessAttachInfo &attach_info);

  //------------------------------------------------------------------
  /// Attach to a remote system via a URL
  ///
  /// @param[in] strm
  ///     A stream where output intended for the user
  ///     (if the driver has a way to display that) generated during
  ///     the connection.  This may be nullptr if no output is needed.A
  ///
  /// @param[in] remote_url
  ///     The URL format that we are connecting to.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status ConnectRemote(Stream *strm, llvm::StringRef remote_url);

  bool GetShouldDetach() const { return m_should_detach; }

  void SetShouldDetach(bool b) { m_should_detach = b; }

  //------------------------------------------------------------------
  /// Get the image information address for the current process.
  ///
  /// Some runtimes have system functions that can help dynamic
  /// loaders locate the dynamic loader information needed to observe
  /// shared libraries being loaded or unloaded. This function is
  /// in the Process interface (as opposed to the DynamicLoader
  /// interface) to ensure that remote debugging can take advantage of
  /// this functionality.
  ///
  /// @return
  ///     The address of the dynamic loader information, or
  ///     LLDB_INVALID_ADDRESS if this is not supported by this
  ///     interface.
  //------------------------------------------------------------------
  virtual lldb::addr_t GetImageInfoAddress();

  //------------------------------------------------------------------
  /// Called when the process is about to broadcast a public stop.
  ///
  /// There are public and private stops. Private stops are when the
  /// process is doing things like stepping and the client doesn't
  /// need to know about starts and stop that implement a thread plan.
  /// Single stepping over a source line in code might end up being
  /// implemented by one or more process starts and stops. Public stops
  /// are when clients will be notified that the process is stopped.
  /// These events typically trigger UI updates (thread stack frames to
  /// be displayed, variables to be displayed, and more). This function
  /// can be overriden and allows process subclasses to do something
  /// before the eBroadcastBitStateChanged event is sent to public
  /// clients.
  //------------------------------------------------------------------
  virtual void WillPublicStop() {}

//------------------------------------------------------------------
/// Register for process and thread notifications.
///
/// Clients can register notification callbacks by filling out a
/// Process::Notifications structure and calling this function.
///
/// @param[in] callbacks
///     A structure that contains the notification baton and
///     callback functions.
///
/// @see Process::Notifications
//------------------------------------------------------------------
#ifndef SWIG
  void RegisterNotificationCallbacks(const Process::Notifications &callbacks);
#endif

//------------------------------------------------------------------
/// Unregister for process and thread notifications.
///
/// Clients can unregister notification callbacks by passing a copy of
/// the original baton and callbacks in \a callbacks.
///
/// @param[in] callbacks
///     A structure that contains the notification baton and
///     callback functions.
///
/// @return
///     Returns \b true if the notification callbacks were
///     successfully removed from the process, \b false otherwise.
///
/// @see Process::Notifications
//------------------------------------------------------------------
#ifndef SWIG
  bool UnregisterNotificationCallbacks(const Process::Notifications &callbacks);
#endif

  //==================================================================
  // Built in Process Control functions
  //==================================================================
  //------------------------------------------------------------------
  /// Resumes all of a process's threads as configured using the
  /// Thread run control functions.
  ///
  /// Threads for a process should be updated with one of the run
  /// control actions (resume, step, or suspend) that they should take
  /// when the process is resumed. If no run control action is given
  /// to a thread it will be resumed by default.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses. This function will take care of disabling any
  /// breakpoints that threads may be stopped at, single stepping, and
  /// re-enabling breakpoints, and enabling the basic flow control
  /// that the plug-in instances need not worry about.
  ///
  /// N.B. This function also sets the Write side of the Run Lock,
  /// which is unset when the corresponding stop event is pulled off
  /// the Public Event Queue.  If you need to resume the process without
  /// setting the Run Lock, use PrivateResume (though you should only do
  /// that from inside the Process class.
  ///
  /// @return
  ///     Returns an error object.
  ///
  /// @see Thread:Resume()
  /// @see Thread:Step()
  /// @see Thread:Suspend()
  //------------------------------------------------------------------
  Status Resume();

  Status ResumeSynchronous(Stream *stream);

  //------------------------------------------------------------------
  /// Halts a running process.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses.
  /// If the process is successfully halted, a eStateStopped
  /// process event with GetInterrupted will be broadcast.  If false, we will
  /// halt the process with no events generated by the halt.
  ///
  /// @param[in] clear_thread_plans
  ///     If true, when the process stops, clear all thread plans.
  ///
  /// @param[in] use_run_lock
  ///     Whether to release the run lock after the stop.
  ///
  /// @return
  ///     Returns an error object.  If the error is empty, the process is
  ///     halted.
  ///     otherwise the halt has failed.
  //------------------------------------------------------------------
  Status Halt(bool clear_thread_plans = false, bool use_run_lock = true);

  //------------------------------------------------------------------
  /// Detaches from a running or stopped process.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses.
  ///
  /// @param[in] keep_stopped
  ///     If true, don't resume the process on detach.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  Status Detach(bool keep_stopped);

  //------------------------------------------------------------------
  /// Kills the process and shuts down all threads that were spawned
  /// to track and monitor the process.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses.
  ///
  /// @param[in] force_kill
  ///     Whether lldb should force a kill (instead of a detach) from
  ///     the inferior process.  Normally if lldb launched a binary and
  ///     Destory is called, lldb kills it.  If lldb attached to a
  ///     running process and Destory is called, lldb detaches.  If
  ///     this behavior needs to be over-ridden, this is the bool that
  ///     can be used.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  Status Destroy(bool force_kill);

  //------------------------------------------------------------------
  /// Sends a process a UNIX signal \a signal.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  Status Signal(int signal);

  void SetUnixSignals(lldb::UnixSignalsSP &&signals_sp);

  const lldb::UnixSignalsSP &GetUnixSignals();

  //==================================================================
  // Plug-in Process Control Overrides
  //==================================================================

  //------------------------------------------------------------------
  /// Called before attaching to a process.
  ///
  /// Allow Process plug-ins to execute some code before attaching a
  /// process.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status WillAttachToProcessWithID(lldb::pid_t pid) { return Status(); }

  //------------------------------------------------------------------
  /// Called before attaching to a process.
  ///
  /// Allow Process plug-ins to execute some code before attaching a
  /// process.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status WillAttachToProcessWithName(const char *process_name,
                                             bool wait_for_launch) {
    return Status();
  }

  //------------------------------------------------------------------
  /// Attach to a remote system via a URL
  ///
  /// @param[in] strm
  ///     A stream where output intended for the user
  ///     (if the driver has a way to display that) generated during
  ///     the connection.  This may be nullptr if no output is needed.A
  ///
  /// @param[in] remote_url
  ///     The URL format that we are connecting to.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status DoConnectRemote(Stream *strm, llvm::StringRef remote_url) {
    Status error;
    error.SetErrorString("remote connections are not supported");
    return error;
  }

  //------------------------------------------------------------------
  /// Attach to an existing process using a process ID.
  ///
  /// @param[in] pid
  ///     The process ID that we should attempt to attach to.
  ///
  /// @param[in] attach_info
  ///     Information on how to do the attach. For example, GetUserID()
  ///     will return the uid to attach as.
  ///
  /// @return
  ///     Returns a successful Status attaching was successful, or
  ///     an appropriate (possibly platform-specific) error code if
  ///     attaching fails.
  /// hanming : need flag
  //------------------------------------------------------------------
  virtual Status DoAttachToProcessWithID(lldb::pid_t pid,
                                         const ProcessAttachInfo &attach_info) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support attaching to a process by pid",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// Attach to an existing process using a partial process name.
  ///
  /// @param[in] process_name
  ///     The name of the process to attach to.
  ///
  /// @param[in] attach_info
  ///     Information on how to do the attach. For example, GetUserID()
  ///     will return the uid to attach as.
  ///
  /// @return
  ///     Returns a successful Status attaching was successful, or
  ///     an appropriate (possibly platform-specific) error code if
  ///     attaching fails.
  //------------------------------------------------------------------
  virtual Status
  DoAttachToProcessWithName(const char *process_name,
                            const ProcessAttachInfo &attach_info) {
    Status error;
    error.SetErrorString("attach by name is not supported");
    return error;
  }

  //------------------------------------------------------------------
  /// Called after attaching a process.
  ///
  /// @param[in] process_arch
  ///     If you can figure out the process architecture after attach, fill it
  ///     in here.
  ///
  /// Allow Process plug-ins to execute some code after attaching to
  /// a process.
  //------------------------------------------------------------------
  virtual void DidAttach(ArchSpec &process_arch) { process_arch.Clear(); }

  //------------------------------------------------------------------
  /// Called after a process re-execs itself.
  ///
  /// Allow Process plug-ins to execute some code after a process has
  /// exec'ed itself. Subclasses typically should override DoDidExec()
  /// as the lldb_private::Process class needs to remove its dynamic
  /// loader, runtime, ABI and other plug-ins, as well as unload all
  /// shared libraries.
  //------------------------------------------------------------------
  virtual void DidExec();

  //------------------------------------------------------------------
  /// Subclasses of Process should implement this function if they
  /// need to do anything after a process exec's itself.
  //------------------------------------------------------------------
  virtual void DoDidExec() {}

  //------------------------------------------------------------------
  /// Called before launching to a process.
  ///
  /// Allow Process plug-ins to execute some code before launching a
  /// process.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status WillLaunch(Module *module) { return Status(); }

  //------------------------------------------------------------------
  /// Launch a new process.
  ///
  /// Launch a new process by spawning a new process using
  /// \a exe_module's file as the file to launch. Launch details are
  /// provided in \a launch_info.
  ///
  /// @param[in] exe_module
  ///     The module from which to extract the file specification and
  ///     launch.
  ///
  /// @param[in] launch_info
  ///     Details (e.g. arguments, stdio redirection, etc.) for the
  ///     requested launch.
  ///
  /// @return
  ///     An Status instance indicating success or failure of the
  ///     operation.
  //------------------------------------------------------------------
  virtual Status DoLaunch(Module *exe_module, ProcessLaunchInfo &launch_info) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support launching processes",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// Called after launching a process.
  ///
  /// Allow Process plug-ins to execute some code after launching
  /// a process.
  //------------------------------------------------------------------
  virtual void DidLaunch() {}

  //------------------------------------------------------------------
  /// Called before resuming to a process.
  ///
  /// Allow Process plug-ins to execute some code before resuming a
  /// process.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status WillResume() { return Status(); }

  //------------------------------------------------------------------
  /// Resumes all of a process's threads as configured using the
  /// Thread run control functions.
  ///
  /// Threads for a process should be updated with one of the run
  /// control actions (resume, step, or suspend) that they should take
  /// when the process is resumed. If no run control action is given
  /// to a thread it will be resumed by default.
  ///
  /// @return
  ///     Returns \b true if the process successfully resumes using
  ///     the thread run control actions, \b false otherwise.
  ///
  /// @see Thread:Resume()
  /// @see Thread:Step()
  /// @see Thread:Suspend()
  //------------------------------------------------------------------
  virtual Status DoResume() {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support resuming processes",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// Called after resuming a process.
  ///
  /// Allow Process plug-ins to execute some code after resuming
  /// a process.
  //------------------------------------------------------------------
  virtual void DidResume() {}

  //------------------------------------------------------------------
  /// Called before halting to a process.
  ///
  /// Allow Process plug-ins to execute some code before halting a
  /// process.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status WillHalt() { return Status(); }

  //------------------------------------------------------------------
  /// Halts a running process.
  ///
  /// DoHalt must produce one and only one stop StateChanged event if it
  /// actually
  /// stops the process.  If the stop happens through some natural event (for
  /// instance a SIGSTOP), then forwarding that event will do.  Otherwise, you
  /// must
  /// generate the event manually. This function is called from the context of
  /// the
  /// private state thread.
  ///
  /// @param[out] caused_stop
  ///     If true, then this Halt caused the stop, otherwise, the
  ///     process was already stopped.
  ///
  /// @return
  ///     Returns \b true if the process successfully halts, \b false
  ///     otherwise.
  //------------------------------------------------------------------
  virtual Status DoHalt(bool &caused_stop) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support halting processes",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// Called after halting a process.
  ///
  /// Allow Process plug-ins to execute some code after halting
  /// a process.
  //------------------------------------------------------------------
  virtual void DidHalt() {}

  //------------------------------------------------------------------
  /// Called before detaching from a process.
  ///
  /// Allow Process plug-ins to execute some code before detaching
  /// from a process.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status WillDetach() { return Status(); }

  //------------------------------------------------------------------
  /// Detaches from a running or stopped process.
  ///
  /// @return
  ///     Returns \b true if the process successfully detaches, \b
  ///     false otherwise.
  //------------------------------------------------------------------
  virtual Status DoDetach(bool keep_stopped) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support detaching from processes",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// Called after detaching from a process.
  ///
  /// Allow Process plug-ins to execute some code after detaching
  /// from a process.
  //------------------------------------------------------------------
  virtual void DidDetach() {}

  virtual bool DetachRequiresHalt() { return false; }

  //------------------------------------------------------------------
  /// Called before sending a signal to a process.
  ///
  /// Allow Process plug-ins to execute some code before sending a
  /// signal to a process.
  ///
  /// @return
  ///     Returns no error if it is safe to proceed with a call to
  ///     Process::DoSignal(int), otherwise an error describing what
  ///     prevents the signal from being sent.
  //------------------------------------------------------------------
  virtual Status WillSignal() { return Status(); }

  //------------------------------------------------------------------
  /// Sends a process a UNIX signal \a signal.
  ///
  /// @return
  ///     Returns an error object.
  //------------------------------------------------------------------
  virtual Status DoSignal(int signal) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support sending signals to processes",
        GetPluginName().GetCString());
    return error;
  }

  virtual Status WillDestroy() { return Status(); }

  virtual Status DoDestroy() = 0;

  virtual void DidDestroy() {}

  virtual bool DestroyRequiresHalt() { return true; }

  //------------------------------------------------------------------
  /// Called after sending a signal to a process.
  ///
  /// Allow Process plug-ins to execute some code after sending a
  /// signal to a process.
  //------------------------------------------------------------------
  virtual void DidSignal() {}

  //------------------------------------------------------------------
  /// Currently called as part of ShouldStop.
  /// FIXME: Should really happen when the target stops before the
  /// event is taken from the queue...
  ///
  /// This callback is called as the event
  /// is about to be queued up to allow Process plug-ins to execute
  /// some code prior to clients being notified that a process was
  /// stopped. Common operations include updating the thread list,
  /// invalidating any thread state (registers, stack, etc) prior to
  /// letting the notification go out.
  ///
  //------------------------------------------------------------------
  virtual void RefreshStateAfterStop() = 0;

  //------------------------------------------------------------------
  /// Sometimes the connection to a process can detect the host OS
  /// version that the process is running on. The current platform
  /// should be checked first in case the platform is connected, but
  /// clients can fall back onto this function if the platform fails
  /// to identify the host OS version. The platform should be checked
  /// first in case you are running a simulator platform that might
  /// itself be running natively, but have different heuristics for
  /// figuring out which OS is is emulating.
  ///
  /// @param[out] major
  ///    The major OS version, or UINT32_MAX if it can't be determined
  ///
  /// @param[out] minor
  ///    The minor OS version, or UINT32_MAX if it can't be determined
  ///
  /// @param[out] update
  ///    The update OS version, or UINT32_MAX if it can't be determined
  ///
  /// @return
  ///     Returns \b true if the host OS version info was filled in
  ///     and \b false otherwise.
  //------------------------------------------------------------------
  virtual bool GetHostOSVersion(uint32_t &major, uint32_t &minor,
                                uint32_t &update) {
    major = UINT32_MAX;
    minor = UINT32_MAX;
    update = UINT32_MAX;
    return false;
  }

  //------------------------------------------------------------------
  /// Get the target object pointer for this module.
  ///
  /// @return
  ///     A Target object pointer to the target that owns this
  ///     module.
  //------------------------------------------------------------------
  Target &GetTarget() { return *m_target_sp.lock(); }

  //------------------------------------------------------------------
  /// Get the const target object pointer for this module.
  ///
  /// @return
  ///     A const Target object pointer to the target that owns this
  ///     module.
  //------------------------------------------------------------------
  const Target &GetTarget() const { return *m_target_sp.lock(); }

  //------------------------------------------------------------------
  /// Flush all data in the process.
  ///
  /// Flush the memory caches, all threads, and any other cached data
  /// in the process.
  ///
  /// This function can be called after a world changing event like
  /// adding a new symbol file, or after the process makes a large
  /// context switch (from boot ROM to booted into an OS).
  //------------------------------------------------------------------
  void Flush();

  //------------------------------------------------------------------
  /// Get accessor for the current process state.
  ///
  /// @return
  ///     The current state of the process.
  ///
  /// @see lldb::StateType
  //------------------------------------------------------------------
  lldb::StateType GetState();

  lldb::ExpressionResults
  RunThreadPlan(ExecutionContext &exe_ctx, lldb::ThreadPlanSP &thread_plan_sp,
                const EvaluateExpressionOptions &options,
                DiagnosticManager &diagnostic_manager);

  static const char *ExecutionResultAsCString(lldb::ExpressionResults result);

  void GetStatus(Stream &ostrm);

  size_t GetThreadStatus(Stream &ostrm, bool only_threads_with_stop_reason,
                         uint32_t start_frame, uint32_t num_frames,
                         uint32_t num_frames_with_source,
                         bool stop_format);

  void SendAsyncInterrupt();

  //------------------------------------------------------------------
  // Notify this process class that modules got loaded.
  //
  // If subclasses override this method, they must call this version
  // before doing anything in the subclass version of the function.
  //------------------------------------------------------------------
  virtual void ModulesDidLoad(ModuleList &module_list);

  //------------------------------------------------------------------
  /// Retrieve the list of shared libraries that are loaded for this process
  /// This method is used on pre-macOS 10.12, pre-iOS 10, pre-tvOS 10,
  /// pre-watchOS 3 systems.  The following two methods are for newer versions
  /// of those OSes.
  ///
  /// For certain platforms, the time it takes for the DynamicLoader plugin to
  /// read all of the shared libraries out of memory over a slow communication
  /// channel may be too long.  In that instance, the gdb-remote stub may be
  /// able to retrieve the necessary information about the solibs out of memory
  /// and return a concise summary sufficient for the DynamicLoader plugin.
  ///
  /// @param [in] image_list_address
  ///     The address where the table of shared libraries is stored in memory,
  ///     if that is appropriate for this platform.  Else this may be
  ///     passed as LLDB_INVALID_ADDRESS.
  ///
  /// @param [in] image_count
  ///     The number of shared libraries that are present in this process, if
  ///     that is appropriate for this platofrm  Else this may be passed as
  ///     LLDB_INVALID_ADDRESS.
  ///
  /// @return
  ///     A StructureDataSP object which, if non-empty, will contain the
  ///     information the DynamicLoader needs to get the initial scan of
  ///     solibs resolved.
  //------------------------------------------------------------------
  virtual lldb_private::StructuredData::ObjectSP
  GetLoadedDynamicLibrariesInfos(lldb::addr_t image_list_address,
                                 lldb::addr_t image_count) {
    return StructuredData::ObjectSP();
  }

  // On macOS 10.12, tvOS 10, iOS 10, watchOS 3 and newer, debugserver can
  // return
  // the full list of loaded shared libraries without needing any input.
  virtual lldb_private::StructuredData::ObjectSP
  GetLoadedDynamicLibrariesInfos() {
    return StructuredData::ObjectSP();
  }

  // On macOS 10.12, tvOS 10, iOS 10, watchOS 3 and newer, debugserver can
  // return
  // information about binaries given their load addresses.
  virtual lldb_private::StructuredData::ObjectSP GetLoadedDynamicLibrariesInfos(
      const std::vector<lldb::addr_t> &load_addresses) {
    return StructuredData::ObjectSP();
  }

  //------------------------------------------------------------------
  // Get information about the library shared cache, if that exists
  //
  // On macOS 10.12, tvOS 10, iOS 10, watchOS 3 and newer, debugserver can
  // return
  // information about the library shared cache (a set of standard libraries
  // that are
  // loaded at the same location for all processes on a system) in use.
  //------------------------------------------------------------------
  virtual lldb_private::StructuredData::ObjectSP GetSharedCacheInfo() {
    return StructuredData::ObjectSP();
  }

  //------------------------------------------------------------------
  /// Print a user-visible warning about a module being built with optimization
  ///
  /// Prints a async warning message to the user one time per Module
  /// where a function is found that was compiled with optimization, per
  /// Process.
  ///
  /// @param [in] sc
  ///     A SymbolContext with eSymbolContextFunction and eSymbolContextModule
  ///     pre-computed.
  //------------------------------------------------------------------
  void PrintWarningOptimization(const SymbolContext &sc);

  virtual bool GetProcessInfo(ProcessInstanceInfo &info);

public:
  //------------------------------------------------------------------
  /// Get the exit status for a process.
  ///
  /// @return
  ///     The process's return code, or -1 if the current process
  ///     state is not eStateExited.
  //------------------------------------------------------------------
  int GetExitStatus();

  //------------------------------------------------------------------
  /// Get a textual description of what the process exited.
  ///
  /// @return
  ///     The textual description of why the process exited, or nullptr
  ///     if there is no description available.
  //------------------------------------------------------------------
  const char *GetExitDescription();

  virtual void DidExit() {}

  //------------------------------------------------------------------
  /// Get the Modification ID of the process.
  ///
  /// @return
  ///     The modification ID of the process.
  //------------------------------------------------------------------
  ProcessModID GetModID() const { return m_mod_id; }

  const ProcessModID &GetModIDRef() const { return m_mod_id; }

  uint32_t GetStopID() const { return m_mod_id.GetStopID(); }

  uint32_t GetResumeID() const { return m_mod_id.GetResumeID(); }

  uint32_t GetLastUserExpressionResumeID() const {
    return m_mod_id.GetLastUserExpressionResumeID();
  }

  uint32_t GetLastNaturalStopID() const {
    return m_mod_id.GetLastNaturalStopID();
  }

  lldb::EventSP GetStopEventForStopID(uint32_t stop_id) const {
    return m_mod_id.GetStopEventForStopID(stop_id);
  }

  //------------------------------------------------------------------
  /// Set accessor for the process exit status (return code).
  ///
  /// Sometimes a child exits and the exit can be detected by global
  /// functions (signal handler for SIGCHLD for example). This
  /// accessor allows the exit status to be set from an external
  /// source.
  ///
  /// Setting this will cause a eStateExited event to be posted to
  /// the process event queue.
  ///
  /// @param[in] exit_status
  ///     The value for the process's return code.
  ///
  /// @see lldb::StateType
  //------------------------------------------------------------------
  virtual bool SetExitStatus(int exit_status, const char *cstr);

  //------------------------------------------------------------------
  /// Check if a process is still alive.
  ///
  /// @return
  ///     Returns \b true if the process is still valid, \b false
  ///     otherwise.
  //------------------------------------------------------------------
  virtual bool IsAlive();

  //------------------------------------------------------------------
  /// Before lldb detaches from a process, it warns the user that they are about
  /// to lose their debug session.
  /// In some cases, this warning doesn't need to be emitted -- for instance,
  /// with core file debugging where
  /// the user can reconstruct the "state" by simply re-running the debugger on
  /// the core file.
  ///
  /// @return
  //      true if the user should be warned about detaching from this process.
  //------------------------------------------------------------------
  virtual bool WarnBeforeDetach() const { return true; }

  //------------------------------------------------------------------
  /// Actually do the reading of memory from a process.
  ///
  /// Subclasses must override this function and can return fewer
  /// bytes than requested when memory requests are too large. This
  /// class will break up the memory requests and keep advancing the
  /// arguments along as needed.
  ///
  /// @param[in] vm_addr
  ///     A virtual load address that indicates where to start reading
  ///     memory from.
  ///
  /// @param[in] size
  ///     The number of bytes to read.
  ///
  /// @param[out] buf
  ///     A byte buffer that is at least \a size bytes long that
  ///     will receive the memory bytes.
  ///
  /// @return
  ///     The number of bytes that were actually read into \a buf.
  //------------------------------------------------------------------
  virtual size_t DoReadMemory(lldb::addr_t vm_addr, void *buf, size_t size,
                              Status &error) = 0;

  //------------------------------------------------------------------
  /// Read of memory from a process.
  ///
  /// This function will read memory from the current process's
  /// address space and remove any traps that may have been inserted
  /// into the memory.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses, the subclasses should implement
  /// Process::DoReadMemory (lldb::addr_t, size_t, void *).
  ///
  /// @param[in] vm_addr
  ///     A virtual load address that indicates where to start reading
  ///     memory from.
  ///
  /// @param[out] buf
  ///     A byte buffer that is at least \a size bytes long that
  ///     will receive the memory bytes.
  ///
  /// @param[in] size
  ///     The number of bytes to read.
  ///
  /// @return
  ///     The number of bytes that were actually read into \a buf. If
  ///     the returned number is greater than zero, yet less than \a
  ///     size, then this function will get called again with \a
  ///     vm_addr, \a buf, and \a size updated appropriately. Zero is
  ///     returned to indicate an error.
  //------------------------------------------------------------------
  virtual size_t ReadMemory(lldb::addr_t vm_addr, void *buf, size_t size,
                            Status &error);

  //------------------------------------------------------------------
  /// Read a NULL terminated string from memory
  ///
  /// This function will read a cache page at a time until a NULL
  /// string terminator is found. It will stop reading if an aligned
  /// sequence of NULL termination \a type_width bytes is not found
  /// before reading \a cstr_max_len bytes.  The results are always
  /// guaranteed to be NULL terminated, and that no more than
  /// (max_bytes - type_width) bytes will be read.
  ///
  /// @param[in] vm_addr
  ///     The virtual load address to start the memory read.
  ///
  /// @param[in] str
  ///     A character buffer containing at least max_bytes.
  ///
  /// @param[in] max_bytes
  ///     The maximum number of bytes to read.
  ///
  /// @param[in] error
  ///     The error status of the read operation.
  ///
  /// @param[in] type_width
  ///     The size of the null terminator (1 to 4 bytes per
  ///     character).  Defaults to 1.
  ///
  /// @return
  ///     The error status or the number of bytes prior to the null terminator.
  //------------------------------------------------------------------
  size_t ReadStringFromMemory(lldb::addr_t vm_addr, char *str, size_t max_bytes,
                              Status &error, size_t type_width = 1);

  //------------------------------------------------------------------
  /// Read a NULL terminated C string from memory
  ///
  /// This function will read a cache page at a time until the NULL
  /// C string terminator is found. It will stop reading if the NULL
  /// termination byte isn't found before reading \a cstr_max_len
  /// bytes, and the results are always guaranteed to be NULL
  /// terminated (at most cstr_max_len - 1 bytes will be read).
  //------------------------------------------------------------------
  size_t ReadCStringFromMemory(lldb::addr_t vm_addr, char *cstr,
                               size_t cstr_max_len, Status &error);

  size_t ReadCStringFromMemory(lldb::addr_t vm_addr, std::string &out_str,
                               Status &error);

  size_t ReadMemoryFromInferior(lldb::addr_t vm_addr, void *buf, size_t size,
                                Status &error);

  //------------------------------------------------------------------
  /// Reads an unsigned integer of the specified byte size from
  /// process memory.
  ///
  /// @param[in] load_addr
  ///     A load address of the integer to read.
  ///
  /// @param[in] byte_size
  ///     The size in byte of the integer to read.
  ///
  /// @param[in] fail_value
  ///     The value to return if we fail to read an integer.
  ///
  /// @param[out] error
  ///     An error that indicates the success or failure of this
  ///     operation. If error indicates success (error.Success()),
  ///     then the value returned can be trusted, otherwise zero
  ///     will be returned.
  ///
  /// @return
  ///     The unsigned integer that was read from the process memory
  ///     space. If the integer was smaller than a uint64_t, any
  ///     unused upper bytes will be zero filled. If the process
  ///     byte order differs from the host byte order, the integer
  ///     value will be appropriately byte swapped into host byte
  ///     order.
  //------------------------------------------------------------------
  uint64_t ReadUnsignedIntegerFromMemory(lldb::addr_t load_addr,
                                         size_t byte_size, uint64_t fail_value,
                                         Status &error);

  int64_t ReadSignedIntegerFromMemory(lldb::addr_t load_addr, size_t byte_size,
                                      int64_t fail_value, Status &error);

  lldb::addr_t ReadPointerFromMemory(lldb::addr_t vm_addr, Status &error);

  bool WritePointerToMemory(lldb::addr_t vm_addr, lldb::addr_t ptr_value,
                            Status &error);

  //------------------------------------------------------------------
  /// Actually do the writing of memory to a process.
  ///
  /// @param[in] vm_addr
  ///     A virtual load address that indicates where to start writing
  ///     memory to.
  ///
  /// @param[in] buf
  ///     A byte buffer that is at least \a size bytes long that
  ///     contains the data to write.
  ///
  /// @param[in] size
  ///     The number of bytes to write.
  ///
  /// @param[out] error
  ///     An error value in case the memory write fails.
  ///
  /// @return
  ///     The number of bytes that were actually written.
  //------------------------------------------------------------------
  virtual size_t DoWriteMemory(lldb::addr_t vm_addr, const void *buf,
                               size_t size, Status &error) {
    error.SetErrorStringWithFormat(
        "error: %s does not support writing to processes",
        GetPluginName().GetCString());
    return 0;
  }

  //------------------------------------------------------------------
  /// Write all or part of a scalar value to memory.
  ///
  /// The value contained in \a scalar will be swapped to match the
  /// byte order of the process that is being debugged. If \a size is
  /// less than the size of scalar, the least significant \a size bytes
  /// from scalar will be written. If \a size is larger than the byte
  /// size of scalar, then the extra space will be padded with zeros
  /// and the scalar value will be placed in the least significant
  /// bytes in memory.
  ///
  /// @param[in] vm_addr
  ///     A virtual load address that indicates where to start writing
  ///     memory to.
  ///
  /// @param[in] scalar
  ///     The scalar to write to the debugged process.
  ///
  /// @param[in] size
  ///     This value can be smaller or larger than the scalar value
  ///     itself. If \a size is smaller than the size of \a scalar,
  ///     the least significant bytes in \a scalar will be used. If
  ///     \a size is larger than the byte size of \a scalar, then
  ///     the extra space will be padded with zeros. If \a size is
  ///     set to UINT32_MAX, then the size of \a scalar will be used.
  ///
  /// @param[out] error
  ///     An error value in case the memory write fails.
  ///
  /// @return
  ///     The number of bytes that were actually written.
  //------------------------------------------------------------------
  size_t WriteScalarToMemory(lldb::addr_t vm_addr, const Scalar &scalar,
                             size_t size, Status &error);

  size_t ReadScalarIntegerFromMemory(lldb::addr_t addr, uint32_t byte_size,
                                     bool is_signed, Scalar &scalar,
                                     Status &error);

  //------------------------------------------------------------------
  /// Write memory to a process.
  ///
  /// This function will write memory to the current process's
  /// address space and maintain any traps that might be present due
  /// to software breakpoints.
  ///
  /// This function is not meant to be overridden by Process
  /// subclasses, the subclasses should implement
  /// Process::DoWriteMemory (lldb::addr_t, size_t, void *).
  ///
  /// @param[in] vm_addr
  ///     A virtual load address that indicates where to start writing
  ///     memory to.
  ///
  /// @param[in] buf
  ///     A byte buffer that is at least \a size bytes long that
  ///     contains the data to write.
  ///
  /// @param[in] size
  ///     The number of bytes to write.
  ///
  /// @return
  ///     The number of bytes that were actually written.
  //------------------------------------------------------------------
  // TODO: change this to take an ArrayRef<uint8_t>
  size_t WriteMemory(lldb::addr_t vm_addr, const void *buf, size_t size,
                     Status &error);

  //------------------------------------------------------------------
  /// Actually allocate memory in the process.
  ///
  /// This function will allocate memory in the process's address
  /// space.  This can't rely on the generic function calling mechanism,
  /// since that requires this function.
  ///
  /// @param[in] size
  ///     The size of the allocation requested.
  ///
  /// @return
  ///     The address of the allocated buffer in the process, or
  ///     LLDB_INVALID_ADDRESS if the allocation failed.
  //------------------------------------------------------------------

  virtual lldb::addr_t DoAllocateMemory(size_t size, uint32_t permissions,
                                        Status &error) {
    error.SetErrorStringWithFormat(
        "error: %s does not support allocating in the debug process",
        GetPluginName().GetCString());
    return LLDB_INVALID_ADDRESS;
  }

  //------------------------------------------------------------------
  /// The public interface to allocating memory in the process.
  ///
  /// This function will allocate memory in the process's address
  /// space.  This can't rely on the generic function calling mechanism,
  /// since that requires this function.
  ///
  /// @param[in] size
  ///     The size of the allocation requested.
  ///
  /// @param[in] permissions
  ///     Or together any of the lldb::Permissions bits.  The permissions on
  ///     a given memory allocation can't be changed after allocation.  Note
  ///     that a block that isn't set writable can still be written on from
  ///     lldb,
  ///     just not by the process itself.
  ///
  /// @param[in,out] error
  ///     An error object to fill in if things go wrong.
  /// @return
  ///     The address of the allocated buffer in the process, or
  ///     LLDB_INVALID_ADDRESS if the allocation failed.
  //------------------------------------------------------------------
  lldb::addr_t AllocateMemory(size_t size, uint32_t permissions, Status &error);

  //------------------------------------------------------------------
  /// The public interface to allocating memory in the process, this also
  /// clears the allocated memory.
  ///
  /// This function will allocate memory in the process's address
  /// space.  This can't rely on the generic function calling mechanism,
  /// since that requires this function.
  ///
  /// @param[in] size
  ///     The size of the allocation requested.
  ///
  /// @param[in] permissions
  ///     Or together any of the lldb::Permissions bits.  The permissions on
  ///     a given memory allocation can't be changed after allocation.  Note
  ///     that a block that isn't set writable can still be written on from
  ///     lldb,
  ///     just not by the process itself.
  ///
  /// @param[in/out] error
  ///     An error object to fill in if things go wrong.
  /// @return
  ///     The address of the allocated buffer in the process, or
  ///     LLDB_INVALID_ADDRESS if the allocation failed.
  //------------------------------------------------------------------

  lldb::addr_t CallocateMemory(size_t size, uint32_t permissions,
                               Status &error);

  //------------------------------------------------------------------
  /// Resolve dynamically loaded indirect functions.
  ///
  /// @param[in] address
  ///     The load address of the indirect function to resolve.
  ///
  /// @param[out] error
  ///     An error value in case the resolve fails.
  ///
  /// @return
  ///     The address of the resolved function.
  ///     LLDB_INVALID_ADDRESS if the resolution failed.
  //------------------------------------------------------------------
  virtual lldb::addr_t ResolveIndirectFunction(const Address *address,
                                               Status &error);

  //------------------------------------------------------------------
  /// Locate the memory region that contains load_addr.
  ///
  /// If load_addr is within the address space the process has mapped
  /// range_info will be filled in with the start and end of that range
  /// as well as the permissions for that range and range_info.GetMapped
  /// will return true.
  ///
  /// If load_addr is outside any mapped region then range_info will
  /// have its start address set to load_addr and the end of the
  /// range will indicate the start of the next mapped range or be
  /// set to LLDB_INVALID_ADDRESS if there are no valid mapped ranges
  /// between load_addr and the end of the process address space.
  ///
  /// GetMemoryRegionInfo will only return an error if it is
  /// unimplemented for the current process.
  ///
  /// @param[in] load_addr
  ///     The load address to query the range_info for.
  ///
  /// @param[out] range_info
  ///     An range_info value containing the details of the range.
  ///
  /// @return
  ///     An error value.
  //------------------------------------------------------------------
  virtual Status GetMemoryRegionInfo(lldb::addr_t load_addr,
                                     MemoryRegionInfo &range_info) {
    Status error;
    error.SetErrorString("Process::GetMemoryRegionInfo() not supported");
    return error;
  }

  //------------------------------------------------------------------
  /// Obtain all the mapped memory regions within this process.
  ///
  /// @param[out] region_list
  ///     A vector to contain MemoryRegionInfo objects for all mapped
  ///     ranges.
  ///
  /// @return
  ///     An error value.
  //------------------------------------------------------------------
  virtual Status
  GetMemoryRegions(std::vector<lldb::MemoryRegionInfoSP> &region_list);

  virtual Status GetWatchpointSupportInfo(uint32_t &num) {
    Status error;
    num = 0;
    error.SetErrorString("Process::GetWatchpointSupportInfo() not supported");
    return error;
  }

  virtual Status GetWatchpointSupportInfo(uint32_t &num, bool &after) {
    Status error;
    num = 0;
    after = true;
    error.SetErrorString("Process::GetWatchpointSupportInfo() not supported");
    return error;
  }

  lldb::ModuleSP ReadModuleFromMemory(const FileSpec &file_spec,
                                      lldb::addr_t header_addr,
                                      size_t size_to_read = 512);

  //------------------------------------------------------------------
  /// Attempt to get the attributes for a region of memory in the process.
  ///
  /// It may be possible for the remote debug server to inspect attributes
  /// for a region of memory in the process, such as whether there is a
  /// valid page of memory at a given address or whether that page is
  /// readable/writable/executable by the process.
  ///
  /// @param[in] load_addr
  ///     The address of interest in the process.
  ///
  /// @param[out] permissions
  ///     If this call returns successfully, this bitmask will have
  ///     its Permissions bits set to indicate whether the region is
  ///     readable/writable/executable.  If this call fails, the
  ///     bitmask values are undefined.
  ///
  /// @return
  ///     Returns true if it was able to determine the attributes of the
  ///     memory region.  False if not.
  //------------------------------------------------------------------
  virtual bool GetLoadAddressPermissions(lldb::addr_t load_addr,
                                         uint32_t &permissions);

  //------------------------------------------------------------------
  /// Determines whether executing JIT-compiled code in this process
  /// is possible.
  ///
  /// @return
  ///     True if execution of JIT code is possible; false otherwise.
  //------------------------------------------------------------------
  bool CanJIT();

  //------------------------------------------------------------------
  /// Sets whether executing JIT-compiled code in this process
  /// is possible.
  ///
  /// @param[in] can_jit
  ///     True if execution of JIT code is possible; false otherwise.
  //------------------------------------------------------------------
  void SetCanJIT(bool can_jit);

  //------------------------------------------------------------------
  /// Determines whether executing function calls using the interpreter
  /// is possible for this process.
  ///
  /// @return
  ///     True if possible; false otherwise.
  //------------------------------------------------------------------
  bool CanInterpretFunctionCalls() { return m_can_interpret_function_calls; }

  //------------------------------------------------------------------
  /// Sets whether executing function calls using the interpreter
  /// is possible for this process.
  ///
  /// @param[in] can_interpret_function_calls
  ///     True if possible; false otherwise.
  //------------------------------------------------------------------
  void SetCanInterpretFunctionCalls(bool can_interpret_function_calls) {
    m_can_interpret_function_calls = can_interpret_function_calls;
  }

  //------------------------------------------------------------------
  /// Sets whether executing code in this process is possible.
  /// This could be either through JIT or interpreting.
  ///
  /// @param[in] can_run_code
  ///     True if execution of code is possible; false otherwise.
  //------------------------------------------------------------------
  void SetCanRunCode(bool can_run_code);

  //------------------------------------------------------------------
  /// Actually deallocate memory in the process.
  ///
  /// This function will deallocate memory in the process's address
  /// space that was allocated with AllocateMemory.
  ///
  /// @param[in] ptr
  ///     A return value from AllocateMemory, pointing to the memory you
  ///     want to deallocate.
  ///
  /// @return
  ///     \btrue if the memory was deallocated, \bfalse otherwise.
  //------------------------------------------------------------------
  virtual Status DoDeallocateMemory(lldb::addr_t ptr) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support deallocating in the debug process",
        GetPluginName().GetCString());
    return error;
  }

  //------------------------------------------------------------------
  /// The public interface to deallocating memory in the process.
  ///
  /// This function will deallocate memory in the process's address
  /// space that was allocated with AllocateMemory.
  ///
  /// @param[in] ptr
  ///     A return value from AllocateMemory, pointing to the memory you
  ///     want to deallocate.
  ///
  /// @return
  ///     \btrue if the memory was deallocated, \bfalse otherwise.
  //------------------------------------------------------------------
  Status DeallocateMemory(lldb::addr_t ptr);

  //------------------------------------------------------------------
  /// Get any available STDOUT.
  ///
  /// Calling this method is a valid operation only if all of the
  /// following conditions are true:
  /// 1) The process was launched, and not attached to.
  /// 2) The process was not launched with eLaunchFlagDisableSTDIO.
  /// 3) The process was launched without supplying a valid file path
  ///    for STDOUT.
  ///
  /// Note that the implementation will probably need to start a read
  /// thread in the background to make sure that the pipe is drained
  /// and the STDOUT buffered appropriately, to prevent the process
  /// from deadlocking trying to write to a full buffer.
  ///
  /// Events will be queued indicating that there is STDOUT available
  /// that can be retrieved using this function.
  ///
  /// @param[out] buf
  ///     A buffer that will receive any STDOUT bytes that are
  ///     currently available.
  ///
  /// @param[in] buf_size
  ///     The size in bytes for the buffer \a buf.
  ///
  /// @return
  ///     The number of bytes written into \a buf. If this value is
  ///     equal to \a buf_size, another call to this function should
  ///     be made to retrieve more STDOUT data.
  //------------------------------------------------------------------
  virtual size_t GetSTDOUT(char *buf, size_t buf_size, Status &error);

  //------------------------------------------------------------------
  /// Get any available STDERR.
  ///
  /// Calling this method is a valid operation only if all of the
  /// following conditions are true:
  /// 1) The process was launched, and not attached to.
  /// 2) The process was not launched with eLaunchFlagDisableSTDIO.
  /// 3) The process was launched without supplying a valid file path
  ///    for STDERR.
  ///
  /// Note that the implementation will probably need to start a read
  /// thread in the background to make sure that the pipe is drained
  /// and the STDERR buffered appropriately, to prevent the process
  /// from deadlocking trying to write to a full buffer.
  ///
  /// Events will be queued indicating that there is STDERR available
  /// that can be retrieved using this function.
  ///
  /// @param[in] buf
  ///     A buffer that will receive any STDERR bytes that are
  ///     currently available.
  ///
  /// @param[out] buf_size
  ///     The size in bytes for the buffer \a buf.
  ///
  /// @return
  ///     The number of bytes written into \a buf. If this value is
  ///     equal to \a buf_size, another call to this function should
  ///     be made to retrieve more STDERR data.
  //------------------------------------------------------------------
  virtual size_t GetSTDERR(char *buf, size_t buf_size, Status &error);

  //------------------------------------------------------------------
  /// Puts data into this process's STDIN.
  ///
  /// Calling this method is a valid operation only if all of the
  /// following conditions are true:
  /// 1) The process was launched, and not attached to.
  /// 2) The process was not launched with eLaunchFlagDisableSTDIO.
  /// 3) The process was launched without supplying a valid file path
  ///    for STDIN.
  ///
  /// @param[in] buf
  ///     A buffer that contains the data to write to the process's STDIN.
  ///
  /// @param[in] buf_size
  ///     The size in bytes for the buffer \a buf.
  ///
  /// @return
  ///     The number of bytes written into \a buf. If this value is
  ///     less than \a buf_size, another call to this function should
  ///     be made to write the rest of the data.
  //------------------------------------------------------------------
  virtual size_t PutSTDIN(const char *buf, size_t buf_size, Status &error) {
    error.SetErrorString("stdin unsupported");
    return 0;
  }

  //------------------------------------------------------------------
  /// Get any available profile data.
  ///
  /// @param[out] buf
  ///     A buffer that will receive any profile data bytes that are
  ///     currently available.
  ///
  /// @param[out] buf_size
  ///     The size in bytes for the buffer \a buf.
  ///
  /// @return
  ///     The number of bytes written into \a buf. If this value is
  ///     equal to \a buf_size, another call to this function should
  ///     be made to retrieve more profile data.
  //------------------------------------------------------------------
  virtual size_t GetAsyncProfileData(char *buf, size_t buf_size, Status &error);

  //----------------------------------------------------------------------
  // Process Breakpoints
  //----------------------------------------------------------------------
  size_t GetSoftwareBreakpointTrapOpcode(BreakpointSite *bp_site);

  virtual Status EnableBreakpointSite(BreakpointSite *bp_site) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support enabling breakpoints",
        GetPluginName().GetCString());
    return error;
  }

  virtual Status DisableBreakpointSite(BreakpointSite *bp_site) {
    Status error;
    error.SetErrorStringWithFormat(
        "error: %s does not support disabling breakpoints",
        GetPluginName().GetCString());
    return error;
  }

  // This is implemented completely using the lldb::Process API. Subclasses
  // don't need to implement this function unless the standard flow of
  // read existing opcode, write breakpoint opcode, verify breakpoint opcode
  // doesn't work for a specific process plug-in.
  virtual Status EnableSoftwareBreakpoint(BreakpointSite *bp_site);

  // This is implemented completely using the lldb::Process API. Subclasses
  // don't need to implement this function unless the standard flow of
  // restoring original opcode in memory and verifying the restored opcode
  // doesn't work for a specific process plug-in.
  virtual Status DisableSoftwareBreakpoint(BreakpointSite *bp_site);

  BreakpointSiteList &GetBreakpointSiteList();

  const BreakpointSiteList &GetBreakpointSiteList() const;

  void DisableAllBreakpointSites();

  Status ClearBreakpointSiteByID(lldb::user_id_t break_id);

  lldb::break_id_t CreateBreakpointSite(const lldb::BreakpointLocationSP &owner,
                                        bool use_hardware);

  Status DisableBreakpointSiteByID(lldb::user_id_t break_id);

  Status EnableBreakpointSiteByID(lldb::user_id_t break_id);

  // BreakpointLocations use RemoveOwnerFromBreakpointSite to remove
  // themselves from the owner's list of this breakpoint sites.
  void RemoveOwnerFromBreakpointSite(lldb::user_id_t owner_id,
                                     lldb::user_id_t owner_loc_id,
                                     lldb::BreakpointSiteSP &bp_site_sp);

  //----------------------------------------------------------------------
  // Process Watchpoints (optional)
  //----------------------------------------------------------------------
  virtual Status EnableWatchpoint(Watchpoint *wp, bool notify = true);

  virtual Status DisableWatchpoint(Watchpoint *wp, bool notify = true);

  //------------------------------------------------------------------
  // Thread Queries
  //------------------------------------------------------------------
  virtual bool UpdateThreadList(ThreadList &old_thread_list,
                                ThreadList &new_thread_list) = 0;

  void UpdateThreadListIfNeeded();

  ThreadList &GetThreadList() { return m_thread_list; }

  // When ExtendedBacktraces are requested, the HistoryThreads that are
  // created need an owner -- they're saved here in the Process.  The
  // threads in this list are not iterated over - driver programs need to
  // request the extended backtrace calls starting from a root concrete
  // thread one by one.
  ThreadList &GetExtendedThreadList() { return m_extended_thread_list; }

  ThreadList::ThreadIterable Threads() { return m_thread_list.Threads(); }

  uint32_t GetNextThreadIndexID(uint64_t thread_id);

  lldb::ThreadSP CreateOSPluginThread(lldb::tid_t tid, lldb::addr_t context);

  // Returns true if an index id has been assigned to a thread.
  bool HasAssignedIndexIDToThread(uint64_t sb_thread_id);

  // Given a thread_id, it will assign a more reasonable index id for display to
  // the user.
  // If the thread_id has previously been assigned, the same index id will be
  // used.
  uint32_t AssignIndexIDToThread(uint64_t thread_id);

  //------------------------------------------------------------------
  // Queue Queries
  //------------------------------------------------------------------

  void UpdateQueueListIfNeeded();

  QueueList &GetQueueList() {
    UpdateQueueListIfNeeded();
    return m_queue_list;
  }

  QueueList::QueueIterable Queues() {
    UpdateQueueListIfNeeded();
    return m_queue_list.Queues();
  }

  //------------------------------------------------------------------
  // Event Handling
  //------------------------------------------------------------------
  lldb::StateType GetNextEvent(lldb::EventSP &event_sp);

  // Returns the process state when it is stopped. If specified, event_sp_ptr
  // is set to the event which triggered the stop. If wait_always = false,
  // and the process is already stopped, this function returns immediately.
  // If the process is hijacked and use_run_lock is true (the default), then
  // this
  // function releases the run lock after the stop. Setting use_run_lock to
  // false
  // will avoid this behavior.
  lldb::StateType
  WaitForProcessToStop(const Timeout<std::micro> &timeout,
                       lldb::EventSP *event_sp_ptr = nullptr,
                       bool wait_always = true,
                       lldb::ListenerSP hijack_listener = lldb::ListenerSP(),
                       Stream *stream = nullptr, bool use_run_lock = true);

  uint32_t GetIOHandlerID() const { return m_iohandler_sync.GetValue(); }

  //--------------------------------------------------------------------------------------
  /// Waits for the process state to be running within a given msec timeout.
  ///
  /// The main purpose of this is to implement an interlock waiting for
  /// HandlePrivateEvent
  /// to push an IOHandler.
  ///
  /// @param[in] timeout_msec
  ///     The maximum time length to wait for the process to transition to the
  ///     eStateRunning state, specified in milliseconds.
  //--------------------------------------------------------------------------------------
  void SyncIOHandler(uint32_t iohandler_id, uint64_t timeout_msec);

  lldb::StateType GetStateChangedEvents(
      lldb::EventSP &event_sp, const Timeout<std::micro> &timeout,
      lldb::ListenerSP
          hijack_listener); // Pass an empty ListenerSP to use builtin listener

  //--------------------------------------------------------------------------------------
  /// Centralize the code that handles and prints descriptions for process state
  /// changes.
  ///
  /// @param[in] event_sp
  ///     The process state changed event
  ///
  /// @param[in] stream
  ///     The output stream to get the state change description
  ///
  /// @param[in,out] pop_process_io_handler
  ///     If this value comes in set to \b true, then pop the Process IOHandler
  ///     if needed.
  ///     Else this variable will be set to \b true or \b false to indicate if
  ///     the process
  ///     needs to have its process IOHandler popped.
  ///
  /// @return
  ///     \b true if the event describes a process state changed event, \b false
  ///     otherwise.
  //--------------------------------------------------------------------------------------
  static bool HandleProcessStateChangedEvent(const lldb::EventSP &event_sp,
                                             Stream *stream,
                                             bool &pop_process_io_handler);

  Event *PeekAtStateChangedEvents();

  class ProcessEventHijacker {
  public:
    ProcessEventHijacker(Process &process, lldb::ListenerSP listener_sp)
        : m_process(process) {
      m_process.HijackProcessEvents(listener_sp);
    }

    ~ProcessEventHijacker() { m_process.RestoreProcessEvents(); }

  private:
    Process &m_process;
  };

  friend class ProcessEventHijacker;
  friend class ProcessProperties;
  //------------------------------------------------------------------
  /// If you need to ensure that you and only you will hear about some public
  /// event, then make a new listener, set to listen to process events, and
  /// then call this with that listener.  Then you will have to wait on that
  /// listener explicitly for events (rather than using the GetNextEvent &
  /// WaitFor*
  /// calls above.  Be sure to call RestoreProcessEvents when you are done.
  ///
  /// @param[in] listener
  ///     This is the new listener to whom all process events will be delivered.
  ///
  /// @return
  ///     Returns \b true if the new listener could be installed,
  ///     \b false otherwise.
  //------------------------------------------------------------------
  bool HijackProcessEvents(lldb::ListenerSP listener_sp);

  //------------------------------------------------------------------
  /// Restores the process event broadcasting to its normal state.
  ///
  //------------------------------------------------------------------
  void RestoreProcessEvents();

  const lldb::ABISP &GetABI();

  OperatingSystem *GetOperatingSystem() { return m_os_ap.get(); }

  virtual LanguageRuntime *GetLanguageRuntime(lldb::LanguageType language,
                                              bool retry_if_null = true);

  virtual CPPLanguageRuntime *GetCPPLanguageRuntime(bool retry_if_null = true);

  virtual ObjCLanguageRuntime *
  GetObjCLanguageRuntime(bool retry_if_null = true);

  bool IsPossibleDynamicValue(ValueObject &in_value);

  bool IsRunning() const;

  DynamicCheckerFunctions *GetDynamicCheckers() {
    return m_dynamic_checkers_ap.get();
  }

  void SetDynamicCheckers(DynamicCheckerFunctions *dynamic_checkers);

  //------------------------------------------------------------------
  /// Call this to set the lldb in the mode where it breaks on new thread
  /// creations, and then auto-restarts.  This is useful when you are trying
  /// to run only one thread, but either that thread or the kernel is creating
  /// new threads in the process.  If you stop when the thread is created, you
  /// can immediately suspend it, and keep executing only the one thread you
  /// intend.
  ///
  /// @return
  ///     Returns \b true if we were able to start up the notification
  ///     \b false otherwise.
  //------------------------------------------------------------------
  virtual bool StartNoticingNewThreads() { return true; }

  //------------------------------------------------------------------
  /// Call this to turn off the stop & notice new threads mode.
  ///
  /// @return
  ///     Returns \b true if we were able to start up the notification
  ///     \b false otherwise.
  //------------------------------------------------------------------
  virtual bool StopNoticingNewThreads() { return true; }

  void SetRunningUserExpression(bool on);

  //------------------------------------------------------------------
  // lldb::ExecutionContextScope pure virtual functions
  //------------------------------------------------------------------
  lldb::TargetSP CalculateTarget() override;

  lldb::ProcessSP CalculateProcess() override { return shared_from_this(); }

  lldb::ThreadSP CalculateThread() override { return lldb::ThreadSP(); }

  lldb::StackFrameSP CalculateStackFrame() override {
    return lldb::StackFrameSP();
  }

  void CalculateExecutionContext(ExecutionContext &exe_ctx) override;

  void SetSTDIOFileDescriptor(int file_descriptor);

  //------------------------------------------------------------------
  // Add a permanent region of memory that should never be read or
  // written to. This can be used to ensure that memory reads or writes
  // to certain areas of memory never end up being sent to the
  // DoReadMemory or DoWriteMemory functions which can improve
  // performance.
  //------------------------------------------------------------------
  void AddInvalidMemoryRegion(const LoadRange &region);

  //------------------------------------------------------------------
  // Remove a permanent region of memory that should never be read or
  // written to that was previously added with AddInvalidMemoryRegion.
  //------------------------------------------------------------------
  bool RemoveInvalidMemoryRange(const LoadRange &region);

  //------------------------------------------------------------------
  // If the setup code of a thread plan needs to do work that might involve
  // calling a function in the target, it should not do that work directly
  // in one of the thread plan functions (DidPush/WillResume) because
  // such work needs to be handled carefully.  Instead, put that work in
  // a PreResumeAction callback, and register it with the process.  It will
  // get done before the actual "DoResume" gets called.
  //------------------------------------------------------------------

  typedef bool(PreResumeActionCallback)(void *);

  void AddPreResumeAction(PreResumeActionCallback callback, void *baton);

  bool RunPreResumeActions();

  void ClearPreResumeActions();

  void ClearPreResumeAction(PreResumeActionCallback callback, void *baton);

  ProcessRunLock &GetRunLock();

  virtual Status SendEventData(const char *data) {
    Status return_error("Sending an event is not supported for this process.");
    return return_error;
  }

  lldb::ThreadCollectionSP GetHistoryThreads(lldb::addr_t addr);

  lldb::InstrumentationRuntimeSP
  GetInstrumentationRuntime(lldb::InstrumentationRuntimeType type);

  //------------------------------------------------------------------
  /// Try to fetch the module specification for a module with the
  /// given file name and architecture. Process sub-classes have to
  /// override this method if they support platforms where the
  /// Platform object can't get the module spec for all module.
  ///
  /// @param[in] module_file_spec
  ///     The file name of the module to get specification for.
  ///
  /// @param[in] arch
  ///     The architecture of the module to get specification for.
  ///
  /// @param[out] module_spec
  ///     The fetched module specification if the return value is
  ///     \b true, unchanged otherwise.
  ///
  /// @return
  ///     Returns \b true if the module spec fetched successfully,
  ///     \b false otherwise.
  //------------------------------------------------------------------
  virtual bool GetModuleSpec(const FileSpec &module_file_spec,
                             const ArchSpec &arch, ModuleSpec &module_spec);

  virtual void PrefetchModuleSpecs(llvm::ArrayRef<FileSpec> module_file_specs,
                                   const llvm::Triple &triple) {}

  //------------------------------------------------------------------
  /// Try to find the load address of a file.
  /// The load address is defined as the address of the first memory
  /// region what contains data mapped from the specified file.
  ///
  /// @param[in] file
  ///     The name of the file whose load address we are looking for
  ///
  /// @param[out] is_loaded
  ///     \b True if the file is loaded into the memory and false
  ///     otherwise.
  ///
  /// @param[out] load_addr
  ///     The load address of the file if it is loaded into the
  ///     processes address space, LLDB_INVALID_ADDRESS otherwise.
  //------------------------------------------------------------------
  virtual Status GetFileLoadAddress(const FileSpec &file, bool &is_loaded,
                                    lldb::addr_t &load_addr) {
    return Status("Not supported");
  }

  size_t AddImageToken(lldb::addr_t image_ptr);

  lldb::addr_t GetImagePtrFromToken(size_t token) const;

  void ResetImageToken(size_t token);

  //------------------------------------------------------------------
  /// Find the next branch instruction to set a breakpoint on
  ///
  /// When instruction stepping through a source line, instead of
  /// stepping through each instruction, we can put a breakpoint on
  /// the next branch instruction (within the range of instructions
  /// we are stepping through) and continue the process to there,
  /// yielding significant performance benefits over instruction
  /// stepping.
  ///
  /// @param[in] default_stop_addr
  ///     The address of the instruction where lldb would put a
  ///     breakpoint normally.
  ///
  /// @param[in] range_bounds
  ///     The range which the breakpoint must be contained within.
  ///     Typically a source line.
  ///
  /// @return
  ///     The address of the next branch instruction, or the end of
  ///     the range provided in range_bounds.  If there are any
  ///     problems with the disassembly or getting the instructions,
  ///     the original default_stop_addr will be returned.
  //------------------------------------------------------------------
  Address AdvanceAddressToNextBranchInstruction(Address default_stop_addr,
                                                AddressRange range_bounds);

  //------------------------------------------------------------------
  /// Configure asynchronous structured data feature.
  ///
  /// Each Process type that supports using an asynchronous StructuredData
  /// feature should implement this to enable/disable/configure the feature.
  /// The default implementation here will always return an error indiciating
  /// the feature is unsupported.
  ///
  /// StructuredDataPlugin implementations will call this to configure
  /// a feature that has been reported as being supported.
  ///
  /// @param[in] type_name
  ///     The StructuredData type name as previously discovered by
  ///     the Process-derived instance.
  ///
  /// @param[in] config
  ///     Configuration data for the feature being enabled.  This config
  ///     data, which may be null, will be passed along to the feature
  ///     to process.  The feature will dictate whether this is a dictionary,
  ///     an array or some other object.  If the feature needs to be
  ///     set up properly before it can be enabled, then the config should
  ///     also take an enable/disable flag.
  ///
  /// @return
  ///     Returns the result of attempting to configure the feature.
  //------------------------------------------------------------------
  virtual Status
  ConfigureStructuredData(const ConstString &type_name,
                          const StructuredData::ObjectSP &config_sp);

  //------------------------------------------------------------------
  /// Broadcasts the given structured data object from the given
  /// plugin.
  ///
  /// StructuredDataPlugin instances can use this to optionally
  /// broadcast any of their data if they want to make it available
  /// for clients.  The data will come in on the structured data
  /// event bit (eBroadcastBitStructuredData).
  ///
  /// @param[in] object_sp
  ///     The structured data object to broadcast.
  ///
  /// @param[in] plugin_sp
  ///     The plugin that will be reported in the event's plugin
  ///     parameter.
  //------------------------------------------------------------------
  void BroadcastStructuredData(const StructuredData::ObjectSP &object_sp,
                               const lldb::StructuredDataPluginSP &plugin_sp);

  //------------------------------------------------------------------
  /// Returns the StructuredDataPlugin associated with a given type
  /// name, if there is one.
  ///
  /// There will only be a plugin for a given StructuredDataType if the
  /// debugged process monitor claims that the feature is supported.
  /// This is one way to tell whether a feature is available.
  ///
  /// @return
  ///     The plugin if one is available for the specified feature;
  ///     otherwise, returns an empty shared pointer.
  //------------------------------------------------------------------
  lldb::StructuredDataPluginSP
  GetStructuredDataPlugin(const ConstString &type_name) const;

  //------------------------------------------------------------------
  /// Starts tracing with the configuration provided in options. To
  /// enable tracing on the complete process the thread_id in the
  /// options should be set to LLDB_INVALID_THREAD_ID. The API returns
  /// a user_id which is needed by other API's that manipulate the
  /// trace instance.
  /// The handling of erroneous or unsupported configuration is left
  /// to the trace technology implementations in the server, as they
  /// could be returned as an error, or rounded to a valid
  /// configuration to start tracing. In the later case the
  /// GetTraceConfig should supply the actual used trace
  /// configuration.
  //------------------------------------------------------------------
  virtual lldb::user_id_t StartTrace(const TraceOptions &options,
                                     Status &error) {
    error.SetErrorString("Not implemented");
    return LLDB_INVALID_UID;
  }

  //------------------------------------------------------------------
  /// Stops the tracing instance leading to deletion of the trace
  /// data. The tracing instance is identified by the user_id which
  /// is obtained when tracing was started from the StartTrace.
  /// In case tracing of the complete process needs to be stopped
  /// the thread_id should be set to LLDB_INVALID_THREAD_ID.
  /// In the other case that tracing on an individual thread needs
  /// to be stopped a thread_id can be supplied.
  //------------------------------------------------------------------
  virtual Status StopTrace(lldb::user_id_t uid, lldb::tid_t thread_id) {
    return Status("Not implemented");
  }

  //------------------------------------------------------------------
  /// Provides the trace data as raw bytes. A buffer needs to be
  /// supplied to copy the trace data. The exact behavior of this API
  /// may vary across trace technology, as some may support partial
  /// reading of the trace data from a specified offset while some
  /// may not. The thread_id should be used to select a particular
  /// thread for trace extraction.
  //------------------------------------------------------------------
  virtual Status GetData(lldb::user_id_t uid, lldb::tid_t thread_id,
                         llvm::MutableArrayRef<uint8_t> &buffer,
                         size_t offset = 0) {
    return Status("Not implemented");
  }

  //------------------------------------------------------------------
  /// Similar API as above except for obtaining meta data
  //------------------------------------------------------------------
  virtual Status GetMetaData(lldb::user_id_t uid, lldb::tid_t thread_id,
                             llvm::MutableArrayRef<uint8_t> &buffer,
                             size_t offset = 0) {
    return Status("Not implemented");
  }

  //------------------------------------------------------------------
  /// API to obtain the trace configuration used by a trace instance.
  /// Configurations that may be specific to some trace technology
  /// should be stored in the custom parameters. The options are
  /// transported to the server, which shall interpret accordingly.
  /// The thread_id can be specified in the options to obtain the
  /// configuration used by a specific thread. The thread_id specified
  /// should also match the uid otherwise an error will be returned.
  //------------------------------------------------------------------
  virtual Status GetTraceConfig(lldb::user_id_t uid, TraceOptions &options) {
    return Status("Not implemented");
  }

protected:
  void SetState(lldb::EventSP &event_sp);

  lldb::StateType GetPrivateState();

  //------------------------------------------------------------------
  /// The "private" side of resuming a process.  This doesn't alter the
  /// state of m_run_lock, but just causes the process to resume.
  ///
  /// @return
  ///     An Status object describing the success or failure of the resume.
  //------------------------------------------------------------------
  Status PrivateResume();

  //------------------------------------------------------------------
  // Called internally
  //------------------------------------------------------------------
  void CompleteAttach();

  //------------------------------------------------------------------
  /// Print a user-visible warning one time per Process
  ///
  /// A facility for printing a warning to the user once per repeat_key.
  ///
  /// warning_type is from the Process::Warnings enums.
  /// repeat_key is a pointer value that will be used to ensure that the
  /// warning message is not printed multiple times.  For instance, with a
  /// warning about a function being optimized, you can pass the CompileUnit
  /// pointer to have the warning issued for only the first function in a
  /// CU, or the Function pointer to have it issued once for every function,
  /// or a Module pointer to have it issued once per Module.
  ///
  /// Classes outside Process should call a specific PrintWarning method
  /// so that the warning strings are all centralized in Process, instead of
  /// calling PrintWarning() directly.
  ///
  /// @param [in] warning_type
  ///     One of the types defined in Process::Warnings.
  ///
  /// @param [in] repeat_key
  ///     A pointer value used to ensure that the warning is only printed once.
  ///     May be nullptr, indicating that the warning is printed unconditionally
  ///     every time.
  ///
  /// @param [in] fmt
  ///     printf style format string
  //------------------------------------------------------------------
  void PrintWarning(uint64_t warning_type, const void *repeat_key,
                    const char *fmt, ...) __attribute__((format(printf, 4, 5)));

  //------------------------------------------------------------------
  // NextEventAction provides a way to register an action on the next
  // event that is delivered to this process.  There is currently only
  // one next event action allowed in the process at one time.  If a
  // new "NextEventAction" is added while one is already present, the
  // old action will be discarded (with HandleBeingUnshipped called
  // after it is discarded.)
  //
  // If you want to resume the process as a result of a resume action,
  // call RequestResume, don't call Resume directly.
  //------------------------------------------------------------------
  class NextEventAction {
  public:
    typedef enum EventActionResult {
      eEventActionSuccess,
      eEventActionRetry,
      eEventActionExit
    } EventActionResult;

    NextEventAction(Process *process) : m_process(process) {}

    virtual ~NextEventAction() = default;

    virtual EventActionResult PerformAction(lldb::EventSP &event_sp) = 0;
    virtual void HandleBeingUnshipped() {}
    virtual EventActionResult HandleBeingInterrupted() = 0;
    virtual const char *GetExitString() = 0;
    void RequestResume() { m_process->m_resume_requested = true; }

  protected:
    Process *m_process;
  };

  void SetNextEventAction(Process::NextEventAction *next_event_action) {
    if (m_next_event_action_ap.get())
      m_next_event_action_ap->HandleBeingUnshipped();

    m_next_event_action_ap.reset(next_event_action);
  }

  // This is the completer for Attaching:
  class AttachCompletionHandler : public NextEventAction {
  public:
    AttachCompletionHandler(Process *process, uint32_t exec_count);

    ~AttachCompletionHandler() override = default;

    EventActionResult PerformAction(lldb::EventSP &event_sp) override;
    EventActionResult HandleBeingInterrupted() override;
    const char *GetExitString() override;

  private:
    uint32_t m_exec_count;
    std::string m_exit_string;
  };

  bool PrivateStateThreadIsValid() const {
    lldb::StateType state = m_private_state.GetValue();
    return state != lldb::eStateInvalid && state != lldb::eStateDetached &&
           state != lldb::eStateExited && m_private_state_thread.IsJoinable();
  }

  void ForceNextEventDelivery() { m_force_next_event_delivery = true; }

  //------------------------------------------------------------------
  /// Loads any plugins associated with asynchronous structured data
  /// and maps the relevant supported type name to the plugin.
  ///
  /// Processes can receive asynchronous structured data from the
  /// process monitor.  This method will load and map any structured
  /// data plugins that support the given set of supported type names.
  /// Later, if any of these features are enabled, the process monitor
  /// is free to generate asynchronous structured data.  The data must
  /// come in as a single \b StructuredData::Dictionary.  That dictionary
  /// must have a string field named 'type', with a value that equals
  /// the relevant type name string (one of the values in
  /// \b supported_type_names).
  ///
  /// @param[in] supported_type_names
  ///     An array of zero or more type names.  Each must be unique.
  ///     For each entry in the list, a StructuredDataPlugin will be
  ///     searched for that supports the structured data type name.
  //------------------------------------------------------------------
  void MapSupportedStructuredDataPlugins(
      const StructuredData::Array &supported_type_names);

  //------------------------------------------------------------------
  /// Route the incoming structured data dictionary to the right plugin.
  ///
  /// The incoming structured data must be a dictionary, and it must
  /// have a key named 'type' that stores a string value.  The string
  /// value must be the name of the structured data feature that
  /// knows how to handle it.
  ///
  /// @param[in] object_sp
  ///     When non-null and pointing to a dictionary, the 'type'
  ///     key's string value is used to look up the plugin that
  ///     was registered for that structured data type.  It then
  ///     calls the following method on the StructuredDataPlugin
  ///     instance:
  ///
  ///     virtual void
  ///     HandleArrivalOfStructuredData(Process &process,
  ///                                   const ConstString &type_name,
  ///                                   const StructuredData::ObjectSP
  ///                                   &object_sp)
  ///
  /// @return
  ///     True if the structured data was routed to a plugin; otherwise,
  ///     false.
  //------------------------------------------------------------------
  bool RouteAsyncStructuredData(const StructuredData::ObjectSP object_sp);

  //------------------------------------------------------------------
  // Type definitions
  //------------------------------------------------------------------
  typedef std::map<lldb::LanguageType, lldb::LanguageRuntimeSP>
      LanguageRuntimeCollection;
  typedef std::unordered_set<const void *> WarningsPointerSet;
  typedef std::map<uint64_t, WarningsPointerSet> WarningsCollection;

  struct PreResumeCallbackAndBaton {
    bool (*callback)(void *);
    void *baton;
    PreResumeCallbackAndBaton(PreResumeActionCallback in_callback,
                              void *in_baton)
        : callback(in_callback), baton(in_baton) {}
    bool operator== (const PreResumeCallbackAndBaton &rhs) {
      return callback == rhs.callback && baton == rhs.baton;
    }
  };

  using StructuredDataPluginMap =
      std::map<ConstString, lldb::StructuredDataPluginSP>;

  //------------------------------------------------------------------
  // Member variables
  //------------------------------------------------------------------
  std::weak_ptr<Target> m_target_sp; ///< The target that owns this process.
  ThreadSafeValue<lldb::StateType> m_public_state;
  ThreadSafeValue<lldb::StateType>
      m_private_state;                     // The actual state of our process
  Broadcaster m_private_state_broadcaster; // This broadcaster feeds state
                                           // changed events into the private
                                           // state thread's listener.
  Broadcaster m_private_state_control_broadcaster; // This is the control
                                                   // broadcaster, used to
                                                   // pause, resume & stop the
                                                   // private state thread.
  lldb::ListenerSP m_private_state_listener_sp; // This is the listener for the
                                                // private state thread.
  HostThread m_private_state_thread; ///< Thread ID for the thread that watches
                                     ///internal state events
  ProcessModID m_mod_id; ///< Tracks the state of the process over stops and
                         ///other alterations.
  uint32_t m_process_unique_id; ///< Each lldb_private::Process class that is
                                ///created gets a unique integer ID that
                                ///increments with each new instance
  uint32_t m_thread_index_id;   ///< Each thread is created with a 1 based index
                                ///that won't get re-used.
  std::map<uint64_t, uint32_t> m_thread_id_to_index_id_map;
  int m_exit_status; ///< The exit status of the process, or -1 if not set.
  std::string m_exit_string; ///< A textual description of why a process exited.
  std::mutex m_exit_status_mutex; ///< Mutex so m_exit_status m_exit_string can
                                  ///be safely accessed from multiple threads
  std::recursive_mutex m_thread_mutex;
  ThreadList m_thread_list_real; ///< The threads for this process as are known
                                 ///to the protocol we are debugging with
  ThreadList m_thread_list; ///< The threads for this process as the user will
                            ///see them. This is usually the same as
  ///< m_thread_list_real, but might be different if there is an OS plug-in
  ///creating memory threads
  ThreadList m_extended_thread_list; ///< Owner for extended threads that may be
                                     ///generated, cleared on natural stops
  uint32_t m_extended_thread_stop_id; ///< The natural stop id when
                                      ///extended_thread_list was last updated
  QueueList
      m_queue_list; ///< The list of libdispatch queues at a given stop point
  uint32_t m_queue_list_stop_id; ///< The natural stop id when queue list was
                                 ///last fetched
  std::vector<Notifications> m_notifications; ///< The list of notifications
                                              ///that this process can deliver.
  std::vector<lldb::addr_t> m_image_tokens;
  lldb::ListenerSP m_listener_sp; ///< Shared pointer to the listener used for
                                  ///public events.  Can not be empty.
  BreakpointSiteList m_breakpoint_site_list; ///< This is the list of breakpoint
                                             ///locations we intend to insert in
                                             ///the target.
  lldb::DynamicLoaderUP m_dyld_ap;
  lldb::JITLoaderListUP m_jit_loaders_ap;
  lldb::DynamicCheckerFunctionsUP m_dynamic_checkers_ap; ///< The functions used
                                                         ///by the expression
                                                         ///parser to validate
                                                         ///data that
                                                         ///expressions use.
  lldb::OperatingSystemUP m_os_ap;
  lldb::SystemRuntimeUP m_system_runtime_ap;
  lldb::UnixSignalsSP
      m_unix_signals_sp; /// This is the current signal set for this process.
  lldb::ABISP m_abi_sp;
  lldb::IOHandlerSP m_process_input_reader;
  Communication m_stdio_communication;
  std::recursive_mutex m_stdio_communication_mutex;
  bool m_stdin_forward; /// Remember if stdin must be forwarded to remote debug
                        /// server
  std::string m_stdout_data;
  std::string m_stderr_data;
  std::recursive_mutex m_profile_data_comm_mutex;
  std::vector<std::string> m_profile_data;
  Predicate<uint32_t> m_iohandler_sync;
  MemoryCache m_memory_cache;
  AllocatedMemoryCache m_allocated_memory_cache;
  bool m_should_detach; /// Should we detach if the process object goes away
                        /// with an explicit call to Kill or Detach?
  LanguageRuntimeCollection m_language_runtimes;
  InstrumentationRuntimeCollection m_instrumentation_runtimes;
  std::unique_ptr<NextEventAction> m_next_event_action_ap;
  std::vector<PreResumeCallbackAndBaton> m_pre_resume_actions;
  ProcessRunLock m_public_run_lock;
  ProcessRunLock m_private_run_lock;
  bool m_currently_handling_do_on_removals;
  bool m_resume_requested; // If m_currently_handling_event or
                           // m_currently_handling_do_on_removals are true,
                           // Resume will only request a resume, using this flag
                           // to check.
  bool m_finalizing; // This is set at the beginning of Process::Finalize() to
                     // stop functions from looking up or creating things during
                     // a finalize call
  bool m_finalize_called; // This is set at the end of Process::Finalize()
  bool m_clear_thread_plans_on_stop;
  bool m_force_next_event_delivery;
  lldb::StateType m_last_broadcast_state; /// This helps with the Public event
                                          /// coalescing in
                                          /// ShouldBroadcastEvent.
  std::map<lldb::addr_t, lldb::addr_t> m_resolved_indirect_addresses;
  bool m_destroy_in_process;
  bool m_can_interpret_function_calls;  // Some targets, e.g the OSX kernel,
                                        // don't support the ability to modify
                                        // the stack.
  WarningsCollection m_warnings_issued; // A set of object pointers which have
                                        // already had warnings printed
  std::mutex m_run_thread_plan_lock;
  StructuredDataPluginMap m_structured_data_plugin_map;

  enum { eCanJITDontKnow = 0, eCanJITYes, eCanJITNo } m_can_jit;

  size_t RemoveBreakpointOpcodesFromBuffer(lldb::addr_t addr, size_t size,
                                           uint8_t *buf) const;

  void SynchronouslyNotifyStateChanged(lldb::StateType state);

  void SetPublicState(lldb::StateType new_state, bool restarted);

  void SetPrivateState(lldb::StateType state);

  bool StartPrivateStateThread(bool is_secondary_thread = false);

  void StopPrivateStateThread();

  void PausePrivateStateThread();

  void ResumePrivateStateThread();

private:
  struct PrivateStateThreadArgs {
    PrivateStateThreadArgs(Process *p, bool s)
        : process(p), is_secondary_thread(s){};
    Process *process;
    bool is_secondary_thread;
  };

  // arg is a pointer to a new'ed PrivateStateThreadArgs structure.
  // PrivateStateThread will free it for you.
  static lldb::thread_result_t PrivateStateThread(void *arg);

  // The starts up the private state thread that will watch for events from the
  // debugee.
  // Pass true for is_secondary_thread in the case where you have to temporarily
  // spin up a
  // secondary state thread to handle events from a hand-called function on the
  // primary
  // private state thread.

  lldb::thread_result_t RunPrivateStateThread(bool is_secondary_thread);

protected:
  void HandlePrivateEvent(lldb::EventSP &event_sp);

  Status HaltPrivate();

  lldb::StateType WaitForProcessStopPrivate(lldb::EventSP &event_sp,
                                            const Timeout<std::micro> &timeout);

  // This waits for both the state change broadcaster, and the control
  // broadcaster.
  // If control_only, it only waits for the control broadcaster.

  bool GetEventsPrivate(lldb::EventSP &event_sp,
                        const Timeout<std::micro> &timeout, bool control_only);

  lldb::StateType
  GetStateChangedEventsPrivate(lldb::EventSP &event_sp,
                               const Timeout<std::micro> &timeout);

  size_t WriteMemoryPrivate(lldb::addr_t addr, const void *buf, size_t size,
                            Status &error);

  void AppendSTDOUT(const char *s, size_t len);

  void AppendSTDERR(const char *s, size_t len);

  void BroadcastAsyncProfileData(const std::string &one_profile_data);

  static void STDIOReadThreadBytesReceived(void *baton, const void *src,
                                           size_t src_len);

  bool PushProcessIOHandler();

  bool PopProcessIOHandler();

  bool ProcessIOHandlerIsActive();

  bool ProcessIOHandlerExists() const {
    return static_cast<bool>(m_process_input_reader);
  }

  Status StopForDestroyOrDetach(lldb::EventSP &exit_event_sp);

  virtual Status UpdateAutomaticSignalFiltering();

  bool StateChangedIsExternallyHijacked();

  void LoadOperatingSystemPlugin(bool flush);

private:
  //------------------------------------------------------------------
  /// This is the part of the event handling that for a process event.
  /// It decides what to do with the event and returns true if the
  /// event needs to be propagated to the user, and false otherwise.
  /// If the event is not propagated, this call will most likely set
  /// the target to executing again.
  /// There is only one place where this call should be called,
  /// HandlePrivateEvent.
  /// Don't call it from anywhere else...
  ///
  /// @param[in] event_ptr
  ///     This is the event we are handling.
  ///
  /// @return
  ///     Returns \b true if the event should be reported to the
  ///     user, \b false otherwise.
  //------------------------------------------------------------------
  bool ShouldBroadcastEvent(Event *event_ptr);

  void ControlPrivateStateThread(uint32_t signal);

  DISALLOW_COPY_AND_ASSIGN(Process);
};

} // namespace lldb_private

#endif // liblldb_Process_h_
