/*
 *  Copyright (C) 2017-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GameClientSubsystem.h"
#include "GameClient.h"
#include "GameClientProperties.h"
#include "addons/kodi-addon-dev-kit/include/kodi/kodi_game_types.h"
#include "games/addons/input/GameClientInput.h"
#include "games/addons/streams/GameClientStreams.h"

using namespace KODI;
using namespace GAME;

CGameClientSubsystem::CGameClientSubsystem(CGameClient &gameClient,
                                           AddonInstance_Game &addonStruct,
                                           CCriticalSection &clientAccess) :
  m_gameClient(gameClient),
  m_struct(addonStruct),
  m_clientAccess(clientAccess)
{
}

CGameClientSubsystem::~CGameClientSubsystem() = default;

GameClientSubsystems CGameClientSubsystem::CreateSubsystems(CGameClient &gameClient, AddonInstance_Game &gameStruct, CCriticalSection &clientAccess)
{
  GameClientSubsystems subsystems = {};

  subsystems.Input.reset(new CGameClientInput(gameClient, gameStruct, clientAccess));
  subsystems.AddonProperties.reset(new CGameClientProperties(gameClient, gameStruct.props));
  subsystems.Streams.reset(new CGameClientStreams(gameClient));

  return subsystems;
}

void CGameClientSubsystem::DestroySubsystems(GameClientSubsystems &subsystems)
{
  subsystems.Input.reset();
  subsystems.AddonProperties.reset();
  subsystems.Streams.reset();
}

CGameClientInput &CGameClientSubsystem::Input() const
{
  return m_gameClient.Input();
}

CGameClientProperties &CGameClientSubsystem::AddonProperties() const
{
  return m_gameClient.AddonProperties();
}

CGameClientStreams &CGameClientSubsystem::Streams() const
{
  return m_gameClient.Streams();
}
