/*
 *  Copyright (C) 2016-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "input/joysticks/JoystickTypes.h"

namespace KODI
{
namespace JOYSTICK
{
  class IButtonSequence
  {
  public:
    virtual ~IButtonSequence() = default;

    virtual bool OnButtonPress(const FeatureName& feature) = 0;

    /*!
     * \brief Returns true if a sequence is being captured to prevent input
     *        from falling through to the application
     */
    virtual bool IsCapturing() = 0;
  };
}
}
