/*
 *  Copyright (C) 2017-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "cores/RetroPlayer/guibridge/IGUIRenderSettings.h"
#include "cores/RetroPlayer/rendering/RenderSettings.h"
#include "cores/GameSettings.h"
#include "threads/CriticalSection.h"
#include "utils/Geometry.h"

namespace KODI
{
namespace RETRO
{
  class CGUIGameControl;

  class CGUIRenderSettings : public IGUIRenderSettings
  {
  public:
    CGUIRenderSettings(CGUIGameControl &guiControl);
    ~CGUIRenderSettings() override = default;

    // implementation of IGUIRenderSettings
    bool HasVideoFilter() const override;
    bool HasStretchMode() const override;
    bool HasRotation() const override;
    CRenderSettings GetSettings() const override;
    CRect GetDimensions() const override;

    // Render functions
    void Reset();
    void SetSettings(CRenderSettings settings);
    void SetDimensions(const CRect &dimensions);
    void SetVideoFilter(const std::string &videoFilter);
    void SetStretchMode(STRETCHMODE stretchMode);
    void SetRotationDegCCW(unsigned int rotationDegCCW);

  private:
    // Construction parameters
    CGUIGameControl &m_guiControl;

    // Render parameters
    CRenderSettings m_renderSettings;
    CRect m_renderDimensions;

    // Synchronization parameters
    mutable CCriticalSection m_mutex;
  };
}
}
