<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Neptune"
	ProjectGUID="{3C42FBD9-9926-4705-8A4C-04631AA5B4D8}"
	Keyword="XboxProj">
	<Platforms>
		<Platform
			Name="Xbox"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Xbox"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\..\..\Source\Core;..\..\..\..\Source\Config;..\..\..\..\Source\Neptune;..\..\..\..\Source\System\Xbox;..\..\..\..\Source\System\Win32"
				PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;NPT_DEBUG"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/$(ProjectName).lib"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
		</Configuration>
		<Configuration
			Name="Profile|Xbox"
			OutputDirectory="Profile"
			IntermediateDirectory="Profile"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;_LIB"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/$(ProjectName).lib"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
		</Configuration>
		<Configuration
			Name="Profile_FastCap|Xbox"
			OutputDirectory="Profile_FastCap"
			IntermediateDirectory="Profile_FastCap"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				FastCAP="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/$(ProjectName).lib"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
		</Configuration>
		<Configuration
			Name="Release|Xbox"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\..\..\Source\Config;..\..\..\..\Source\Core;..\..\..\..\Source\Neptune;..\..\..\..\Source\System\Xbox;..\..\..\..\Source\System\Win32"
				PreprocessorDefinitions="NDEBUG;_XBOX;_LIB"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/$(ProjectName).lib"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
		</Configuration>
		<Configuration
			Name="Release_LTCG|Xbox"
			OutputDirectory="Release_LTCG"
			IntermediateDirectory="Release_LTCG"
			ConfigurationType="4"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="NDEBUG;_XBOX;LTCG;_LIB"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/$(ProjectName).lib"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath="..\..\..\..\Source\Core\NptBase64.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Bsd\NptBsdSockets.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptBufferedStreams.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptCommon.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptDataBuffer.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptDebug.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptFile.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptHttp.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptList.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptMessaging.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptNetwork.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Posix\NptPosixFile.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptQueue.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptResults.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptRingBuffer.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSimpleMessageQueue.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSockets.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\StdC\NptStdcFile.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptStreams.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptStrings.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSystem.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptThreads.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptTime.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptUri.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptUtils.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Win32\NptWin32Debug.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Win32\NptWin32System.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Win32\NptWin32Threads.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Xbox\NptXboxNetwork.cpp">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptXml.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath="..\..\..\..\Source\Core\NptArray.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptBase64.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptBufferedStreams.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptCommon.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptConstants.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptDataBuffer.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptDebug.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptDefs.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptFile.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptHttp.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptInterfaces.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptList.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptMap.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptMessaging.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptNetwork.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptQueue.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptReferences.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptResults.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptRingBuffer.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSelectableMessageQueue.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSimpleMessageQueue.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSockets.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptStack.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptStreams.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptStrings.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptSystem.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptThreads.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptTime.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptTypes.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptUri.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptUtils.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Win32\NptWin32Threads.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\System\Xbox\NptXboxNetwork.h">
			</File>
			<File
				RelativePath="..\..\..\..\Source\Core\NptXml.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
