/*
 *  Copyright (C) 2016-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "input/joysticks/interfaces/IButtonSequence.h"

#include <map>
#include <string>
#include <vector>

namespace KODI
{
namespace JOYSTICK
{
  /*!
   * \brief Hush!!!
   */
  class CJoystickEasterEgg : public IButtonSequence
  {
  public:
    explicit CJoystickEasterEgg(const std::string& controllerId);
    virtual ~CJoystickEasterEgg() = default;

    // implementation of IButtonSequence
    bool OnButtonPress(const FeatureName& feature) override;
    bool IsCapturing() override;

    static void OnFinish(void);

  private:
    // Construction parameters
    const std::string m_controllerId;

    static const std::map<std::string, std::vector<FeatureName>> m_sequence;

    unsigned int m_state;
  };
}
}
