/*
 *  Copyright (C) 2017-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "input/hardware/IHardwareInput.h"

namespace KODI
{
namespace GAME
{
  class CGameClient;

  /*!
   * \ingroup games
   * \brief Handles events for hardware such as reset buttons
   */
  class CGameClientHardware : public HARDWARE::IHardwareInput
  {
  public:
    /*!
     * \brief Constructor
     *
     * \param gameClient The game client implementation
     */
    explicit CGameClientHardware(CGameClient &gameClient);

    ~CGameClientHardware() override = default;

    // Implementation of IHardwareInput
    void OnResetButton() override;

  private:
    // Construction parameter
    CGameClient &m_gameClient;
  };
}
}
